| m ProbablePrime moved page FresnelLerpMaterial (Component) to Component:FresnelLerpMaterial: Creating component Namespace |  Automated: update component fields | ||
| Line 12: | Line 12: | ||
| {{Table ComponentFields | {{Table ComponentFields | ||
| |HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool| | ||
| |_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
| |Lerp|Float| | |Lerp|Float| | ||
| |LerpTexture| | |LerpTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| | ||
| |LerpTextureScale|Float2| | |LerpTextureScale|Float2| | ||
| |LerpTextureOffset|Float2| | |LerpTextureOffset|Float2| | ||
| Line 21: | Line 21: | ||
| |Exponent0|Float| | |Exponent0|Float| | ||
| |Exponent1|Float| | |Exponent1|Float| | ||
| |FarColor0| | |GammaCurve|Float| | ||
| |NearColor0| | |FarColor0|ColorX| | ||
| |FarColor1| | |NearColor0|ColorX| | ||
| |NearColor1| | |FarColor1|ColorX| | ||
| |FarTexture0| | |NearColor1|ColorX| | ||
| |NearTexture0| | |FarTexture0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv15=true| | ||
| |FarTexture1| | |NearTexture0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true| | ||
| |NearTexture1| | |FarTexture1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv17=true| | ||
| |NormalMap0| | |NearTexture1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv18=true| | ||
| |NormalMap1| | |NormalMap0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
| |NormalMap1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv20=true| | |||
| |BlendMode|BlendMode| | |BlendMode|BlendMode| | ||
| |Sidedness|Sidedness| | |Sidedness|Sidedness| | ||
Revision as of 09:48, 1 March 2024
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Component image 
Fresnel Lerp Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| _shader | Shader | |
| Lerp | Float | |
| LerpTexture | ITexture2D | |
| LerpTextureScale | Float2 | |
| LerpTextureOffset | Float2 | |
| LerpTexturePolarUV | Bool | |
| LerpTexturePolarPower | Float | |
| Exponent0 | Float | |
| Exponent1 | Float | |
| GammaCurve | Float | |
| FarColor0 | ColorX | |
| NearColor0 | ColorX | |
| FarColor1 | ColorX | |
| NearColor1 | ColorX | |
| FarTexture0 | ITexture2D | |
| NearTexture0 | ITexture2D | |
| FarTexture1 | ITexture2D | |
| NearTexture1 | ITexture2D | |
| NormalMap0 | ITexture2D | |
| NormalMap1 | ITexture2D | |
| BlendMode | BlendMode | |
| Sidedness | Sidedness | |
| ZWrite | ZWrite | |
| OffsetFactor | Float | |
| OffsetUnits | Float | |
| RenderQueue | Int | 
