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Component:FresnelLerpMaterial
The FresnelLerpMaterial component is a material that can be used to make a fresnel effect that can be lerped between two different preset frensel settings.
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Fresnel Lerp Material component as seen in the Scene Inspector
The FresnelLerpMaterial component is a material that can be used to make a fresnel effect that can be lerped between two different preset frensel settings.
Far on this material is the geometry facing away from the camera and near is the geometry facing towards the camera.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), adjusted for the polygon's slope relative to the camera's near and far planes. This can be used to sort overlapping geometry that would otherwise Z-fight.[1]
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), in units equal to the smallest possible difference for the rendering device being used.[1]