Component:FresnelLerpMaterial

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Component image 
Fresnel Lerp Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Lerp Float
LerpTexture ITexture2D
LerpTextureScale Float2
LerpTextureOffset Float2
LerpTexturePolarUV Bool
LerpTexturePolarPower Float
Exponent0 Float
Exponent1 Float
GammaCurve Float
FarColor0 ColorX
NearColor0 ColorX
FarColor1 ColorX
NearColor1 ColorX
FarTexture0 ITexture2D
NearTexture0 ITexture2D
FarTexture1 ITexture2D
NearTexture1 ITexture2D
NormalMap0 ITexture2D
NormalMap1 ITexture2D
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components