The Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. Common uses are doors, helmet tops, and dials.
the Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. common uses are doors, helmet tops, and dials.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|EditModeOnly|Bool| User can only interact with the joint in Edit Mode
|EditModeOnly|Bool| User can only interact with the joint in [[Edit Mode]]
|AllowSteal|Bool| Controls whether other users can steal the grabbable joint from other players
|AllowSteal|Bool| Controls whether other users can steal the grabbable joint from other players
|DropOnDisable|Bool| Controls whether the user drops the joint if the object has been disabled
|DropOnDisable|Bool| Controls whether the user drops the joint if the object has been disabled
|DontDrive|Bool|
|DontDrive|Bool|
|AllowOnlyPhysicalGrab|Bool| Only allow grabbing the joint with a physical interaction - remote grabs are not allowed
|AllowOnlyPhysicalGrab|Bool| Only allow grabbing the joint with a physical interaction - remote grabs are not allowed
The Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. Common uses are doors, helmet tops, and dials.
Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.