ProtoFlux:Is Destroyed: Difference between revisions

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Created the page for the Is Destroyed node.
 
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== Examples ==
== Examples ==
There is a certain setup required to detect when a slot gets destroyed, here is what you need and why:
There is a certain setup required to detect when a slot gets destroyed, here is what you need and why:
* A [[Slot]] that holds 2 components, a [[Component:DynamicVariableSpace|Dynamic Variable Space]] component and a [[Component:DynamicReferenceVariable|Dynamic Reference Variable]] component (we will use the [[Reference Type]] of an IDestroyable). This will listen for the any changes that happen.
* A [[Slot]] that holds 2 components, a [[Component:DynamicVariableSpace|Dynamic Variable Space]] component and a [[Component:DynamicReferenceVariable|Dynamic Reference Variable]] component (we will use the [[Reference Type]] of an IDestroyable). This will listen for any changes that happen.
* A [[ProtoFlux:Dynamic_Variable_Input|Dynamic Variable Input]] node. Must be parented under the slot that is listening using the Dynamic Variable Space.
* A [[ProtoFlux:Dynamic_Variable_Input|Dynamic Variable Input]] node. Must be parented under the slot that is listening using the Dynamic Variable Space.
* This '''IsDestroyed''' node, used to check if some element was destroyed.
* This '''IsDestroyed''' node, used to check if some element was destroyed.

Latest revision as of 04:43, 23 May 2024

Is Destroyed
Element
*
Elements

The Is Destroyed node takes in a destroyable world element and returns if that element was destroyed from the world. Destruction of the slot prevents the result from changing, as by the time the slot is gone, it is too late. There is however a method to check if something did get destroyed, see the examples below.

Inputs

Element (IDestroyable)

The destroyable world element in question.

Outputs

* (bool)

Returns if this element was destroyed in this world.

Examples

There is a certain setup required to detect when a slot gets destroyed, here is what you need and why:

With this setup, and when the target slot is destroyed (and there is no longer any references to it), the DynamicReferenceVariable component will still have it stored on its field, showing the old ID along with it. This in turn makes the IsDestroyed set to true.