m ProbablePrime moved page OverlayFresnelMaterial (Component) to Component:OverlayFresnelMaterial: Creating component Namespace |
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|Name=Overlay Fresnel Material | |Name=Overlay Fresnel Material | ||
}} | }} | ||
The Overlay Fresnel Material functions similar to a [[Component:FresnelMaterial | Fresnel Material]] with the added attribute of displaying through objects. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Exponent|Float| | |Exponent|Float| | ||
|BehindFarColor| | |GammaCurve|Float| | ||
|BehindNearColor| | |BehindFarColor|ColorX| | ||
|FrontFarColor| | |BehindNearColor|ColorX| | ||
|FrontNearColor| | |FrontFarColor|ColorX| | ||
|BehindFarTexture| | |FrontNearColor|ColorX| | ||
|BehindNearTexture| | |BehindFarTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv8=true| | ||
|FrontFarTexture| | |BehindNearTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| | ||
|FrontNearTexture| | |FrontFarTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv10=true| | ||
|FrontNearTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| | |||
|BehindFarTextureScale|Float2| | |BehindFarTextureScale|Float2| | ||
|BehindFarTextureOffset|Float2| | |BehindFarTextureOffset|Float2| | ||
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|FrontNearTextureScale|Float2| | |FrontNearTextureScale|Float2| | ||
|FrontNearTextureOffset|Float2| | |FrontNearTextureOffset|Float2| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv20=true| | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode| | ||
|Sidedness|Sidedness| | |Sidedness|Sidedness| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Overlay Fresnel Material]] | [[Category:Components{{#translation:}}|Overlay Fresnel Material]] | ||
[[Category:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]] | |||
[[Category:Materials{{#translation:}}|Overlay Fresnel Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]] |
Latest revision as of 11:59, 1 August 2024
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Component image
The Overlay Fresnel Material functions similar to a Fresnel Material with the added attribute of displaying through objects.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Exponent
|
Float | |
GammaCurve
|
Float | |
BehindFarColor
|
ColorX | |
BehindNearColor
|
ColorX | |
FrontFarColor
|
ColorX | |
FrontNearColor
|
ColorX | |
BehindFarTexture
|
ITexture2D | |
BehindNearTexture
|
ITexture2D | |
FrontFarTexture
|
ITexture2D | |
FrontNearTexture
|
ITexture2D | |
BehindFarTextureScale
|
Float2 | |
BehindFarTextureOffset
|
Float2 | |
BehindNearTextureScale
|
Float2 | |
BehindNearTextureOffset
|
Float2 | |
FrontFarTextureScale
|
Float2 | |
FrontFarTextureOffset
|
Float2 | |
FrontNearTextureScale
|
Float2 | |
FrontNearTextureOffset
|
Float2 | |
NormalMap
|
ITexture2D | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
RenderQueue
|
Int | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
PolarUVmapping
|
Bool | |
PolarPower
|
Float |