Component:OverlayFresnelMaterial: Difference between revisions

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m ProbablePrime moved page OverlayFresnelMaterial (Component) to Component:OverlayFresnelMaterial: Creating component Namespace
Automated: update 'HighPriorityIntegration' description
 
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|Name=Overlay Fresnel Material
|Name=Overlay Fresnel Material
}}
}}
The Overlay Fresnel Material functions similar to a [[Component:FresnelMaterial | Fresnel Material]] with the added attribute of displaying through objects.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|Exponent|Float|
|Exponent|Float|
|BehindFarColor|Color|
|GammaCurve|Float|
|BehindNearColor|Color|
|BehindFarColor|ColorX|
|FrontFarColor|Color|
|BehindNearColor|ColorX|
|FrontNearColor|Color|
|FrontFarColor|ColorX|
|BehindFarTexture|IAssetProvider`1|TypeString7=IAssetProvider<ITexture2D>|
|FrontNearColor|ColorX|
|BehindNearTexture|IAssetProvider`1|TypeString8=IAssetProvider<ITexture2D>|
|BehindFarTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv8=true|
|FrontFarTexture|IAssetProvider`1|TypeString9=IAssetProvider<ITexture2D>|
|BehindNearTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true|
|FrontNearTexture|IAssetProvider`1|TypeString10=IAssetProvider<ITexture2D>|
|FrontFarTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv10=true|
|FrontNearTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true|
|BehindFarTextureScale|Float2|
|BehindFarTextureScale|Float2|
|BehindFarTextureOffset|Float2|
|BehindFarTextureOffset|Float2|
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|FrontNearTextureScale|Float2|
|FrontNearTextureScale|Float2|
|FrontNearTextureOffset|Float2|
|FrontNearTextureOffset|Float2|
|NormalMap|IAssetProvider`1|TypeString19=IAssetProvider<ITexture2D>|
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv20=true|
|BlendMode|BlendMode|
|BlendMode|BlendMode|
|Sidedness|Sidedness|
|Sidedness|Sidedness|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Overlay Fresnel Material]]
[[Category:Components{{#translation:}}|Overlay Fresnel Material]]
[[Category:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]]
[[Category:Materials{{#translation:}}|Overlay Fresnel Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Fresnel Material]]

Latest revision as of 11:59, 1 August 2024


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Component image 
Overlay Fresnel Material component as seen in the Scene Inspector

The Overlay Fresnel Material functions similar to a Fresnel Material with the added attribute of displaying through objects.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Exponent Float
GammaCurve Float
BehindFarColor ColorX
BehindNearColor ColorX
FrontFarColor ColorX
FrontNearColor ColorX
BehindFarTexture ITexture2D
BehindNearTexture ITexture2D
FrontFarTexture ITexture2D
FrontNearTexture ITexture2D
BehindFarTextureScale Float2
BehindFarTextureOffset Float2
BehindNearTextureScale Float2
BehindNearTextureOffset Float2
FrontFarTextureScale Float2
FrontFarTextureOffset Float2
FrontNearTextureScale Float2
FrontNearTextureOffset Float2
NormalMap ITexture2D
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
RenderQueue Int
OffsetFactor Float
OffsetUnits Float
PolarUVmapping Bool
PolarPower Float

Usage

Examples

Related Components