Component:OverlayFresnelMaterial

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Component image 
Overlay Fresnel Material component as seen in the Scene Inspector

The Overlay Fresnel Material functions similar to a Fresnel Material with the added attribute of displaying through objects.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader Internal.
Exponent Float The sharpness of the fresnel effect.
GammaCurve Float The gamma of the fresnel
BehindFarColor ColorX The far color tint when the material is behind things and being rendered on top.
BehindNearColor ColorX The near color tint when the material is behind things and being rendered on top.
FrontFarColor ColorX The far color tint when the material is within view.
FrontNearColor ColorX The near color tint when the material is within view.
BehindFarTexture ITexture2D The far texture when the material is behind things and being rendered on top.
BehindNearTexture ITexture2D The near texture when the material is behind things and being rendered on top.
FrontFarTexture ITexture2D The far texture when the material is within view.
FrontNearTexture ITexture2D The near texture when the material is within view.
BehindFarTextureScale Float2 The UV texture scale of BehindFarTexture.
BehindFarTextureOffset Float2 The UV texture offset of BehindFarTexture.
BehindNearTextureScale Float2 The UV texture scale of BehindNearTexture.
BehindNearTextureOffset Float2 The UV texture offset of BehindNearTexture.
FrontFarTextureScale Float2 The UV texture scale of FrontFarTexture.
FrontFarTextureOffset Float2 The UV texture offset of FrontFarTexture.
FrontNearTextureScale Float2 The UV texture scale of FrontNearTexture.
FrontNearTextureOffset Float2 The UV texture offset of FrontNearTexture.
NormalMap ITexture2D The lighting direction data for the material.
BlendMode BlendMode How to blend this material's colors vs what it rendered on top of.
Sidedness Sidedness Render on both sides of the mesh, front, or back.
ZWrite ZWrite whether this material should respect the distance it is from the camera.
RenderQueue Int changes at which point a material renders on the render stack
OffsetFactor Float how much this material should be pushed forwards or backwards on the depth buffer factor wise
OffsetUnits Float how much this material should be pushed forwards or backwards on the depth buffer unit wise
PolarUVmapping Bool Whether to use Polar UV mapping.
PolarPower Float The strength of the polar UV mapping.

Usage

Attach to a slot and put into the materials of a renderer like a Component:SkinnedMeshRenderer or a Component:MeshRenderer with a mesh to view what the material looks like.

Examples

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See Also