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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|AlbedoScale|Float2| | |AlbedoScale|Float2| |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
AlbedoScale
|
Float2 | |
AlbedoOffset
|
Float2 | |
AlbedoUV
|
Int | |
EmissionMapScale
|
Float2 | |
EmissionMapOffset
|
Float2 | |
EmissionMapUV
|
Int | |
NormalMapScale
|
Float2 | |
NormalMapOffset
|
Float2 | |
NormalMapUV
|
Int | |
OcclusionMapScale
|
Float2 | |
OcclusionMapOffset
|
Float2 | |
OcclusionMapUV
|
Int | |
SecondaryAlbedoScale
|
Float2 | |
SecondaryAlbedoOffset
|
Float2 | |
SecondaryAlbedoUV
|
Int | |
SecondaryEmissionMapScale
|
Float2 | |
SecondaryEmissionMapOffset
|
Float2 | |
SecondaryEmissionMapUV
|
Int | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
SecondaryAlbedoTexture
|
ITexture2D | |
SecondaryEmissiveColor
|
ColorX | |
SecondaryEmissiveMap
|
ITexture2D | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor
|
ColorX | |
SpecularMap
|
ITexture2D | |
SpecularMapScale
|
Float2 | |
SpecularMapOffset
|
Float2 | |
SpecularMapUV
|
Int |