| m 989onan moved page PBS SliceMetallic to Component:PBS SliceMetallic |  Automated: update 'HighPriorityIntegration' description | ||
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| == Fields == | == Fields == | ||
| {{Table ComponentFields | {{Table ComponentFields | ||
| |HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
| |TextureScale|Float2| | |TextureScale|Float2| | ||
| |TextureOffset|Float2| | |TextureOffset|Float2| | ||
Revision as of 11:59, 1 August 2024
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Component image 
PBS Slice Metallic component as seen in the Scene Inspector 

A PBS Slice (Metallic & Specular) shader:
- Supports up to 8 plane slicers, cutting a mesh
- Supports slice fade effect along the edge (albedo & emissive)
- Is dual-sided, rendering interior (mesh will look as a shell though)
- Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
| TextureScale | Float2 | |
| TextureOffset | Float2 | |
| AlbedoColor | ColorX | |
| EdgeColor | ColorX | |
| AlbedoTexture | ITexture2D | |
| EmissiveColor | ColorX | |
| EdgeEmissiveColor | ColorX | |
| EmissiveMap | ITexture2D | |
| NormalMap | ITexture2D | |
| NormalScale | Float | |
| OcclusionMap | ITexture2D | |
| DetailTextureScale | Float2 | |
| DetailTextureOffset | Float2 | |
| DetailAlbedoTexture | ITexture2D | |
| DetailNormalMap | ITexture2D | |
| DetailNormalScale | Float | |
| Culling | Culling | |
| HideSlicers | Bool | |
| Slicers | list of Slicer | |
| LocalSpace | Bool | |
| EdgeTransitionStart | Float | |
| EdgeTransitionEnd | Float | |
| AlphaHandling | AlphaHandling | |
| _useAlphaClip | Bool | |
| AlphaClip | Float | |
| OffsetFactor | Float | |
| OffsetUnits | Float | |
| RenderQueue | Int | |
| Metallic | Float | |
| Smoothness | Float | |
| MetallicMap | ITexture2D | |
| _regular | Shader | |
| _transparent | Shader | 
