imported>Mysticporo Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=ReflectionMaterialComponent.png |Name=Reflection Material }} <!--T:2--> == Fields == {{Tabl..." |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|ReflectionTexture| | |ReflectionTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| | ||
|NormalMapScale|Float2| | |NormalMapScale|Float2| | ||
|NormalMapOffset|Float2| | |NormalMapOffset|Float2| | ||
|Distort|Float| | |Distort|Float| | ||
|TintColor| | |TintColor|ColorX| | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode| | ||
|AlphaCutoff|Float| | |AlphaCutoff|Float| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Reflection Material]] | [[Category:Components{{#translation:}}|Reflection Material]] | ||
[[Category:Materials:Special{{#translation:}}|Reflection Material]] | |||
[[Category:Materials{{#translation:}}|Reflection Material]] | |||
[[Category:Components:Assets:Materials:Special{{#translation:}}|Reflection Material]] | [[Category:Components:Assets:Materials:Special{{#translation:}}|Reflection Material]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
ReflectionTexture
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalMapScale
|
Float2 | |
NormalMapOffset
|
Float2 | |
Distort
|
Float | |
TintColor
|
ColorX | |
BlendMode
|
BlendMode | |
AlphaCutoff
|
Float | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int |