imported>Mysticporo Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=UI_UnlitMaterialComponent.png |Name=UI Unlit Material }} <!--T:2--> == Fields == {{Table Co..." |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|Rect|Rect| | |Rect|Rect| | ||
|RectClip|Bool| | |RectClip|Bool| | ||
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|StencilReadMask|Byte| | |StencilReadMask|Byte| | ||
|RenderQueue|Int| | |RenderQueue|Int| | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv10=true| | ||
|Texture| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|Tint| | |Tint|ColorX| | ||
|Overlay|Bool| | |Overlay|Bool| | ||
|OverlayTint| | |OverlayTint|ColorX| | ||
|AlphaCutoff|Float| | |AlphaCutoff|Float| | ||
|AlphaClip|Bool| | |AlphaClip|Bool| | ||
|TextureMode|UnlitTextureMode| | |TextureMode|UnlitTextureMode| | ||
|MaskTexture| | |MaskTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv20=true| | ||
|MaskScale|Float2| | |MaskScale|Float2| | ||
|MaskOffset|Float2| | |MaskOffset|Float2| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|UI Unlit Material]] | [[Category:Components{{#translation:}}|UI Unlit Material]] | ||
[[Category:Materials:UI{{#translation:}}|UI Unlit Material]] | |||
[[Category:Materials{{#translation:}}|UI Unlit Material]] | |||
[[Category:Components:Assets:Materials:UI{{#translation:}}|UI Unlit Material]] | [[Category:Components:Assets:Materials:UI{{#translation:}}|UI Unlit Material]] |
Latest revision as of 12:00, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
StencilComparison
|
StencilComparison | |
StencilOperation
|
StencilOperation | |
StencilID
|
Byte | |
StencilWriteMask
|
Byte | |
StencilReadMask
|
Byte | |
RenderQueue
|
Int | |
_shader
|
Shader | |
Texture
|
ITexture2D | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
Tint
|
ColorX | |
Overlay
|
Bool | |
OverlayTint
|
ColorX | |
AlphaCutoff
|
Float | |
AlphaClip
|
Bool | |
TextureMode
|
UnlitTextureMode | |
MaskTexture
|
ITexture2D | |
MaskScale
|
Float2 | |
MaskOffset
|
Float2 | |
MaskMode
|
MaskTextureMode | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float |