Component:UnlitDistanceLerpMaterial: Difference between revisions

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m ProbablePrime moved page UnlitDistanceLerpMaterial (Component) to Component:UnlitDistanceLerpMaterial: Creating component Namespace
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|LocalSpace|Bool|
|LocalSpace|Bool|
|Point|Float3|
|Point|Float3|
|Distance|Float|
|Distance|Float|
|TransitionRange|Float|
|TransitionRange|Float|
|NearTexture|IAssetProvider`1|TypeString6=IAssetProvider<ITexture2D>|
|NearTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true|
|FarTexture|IAssetProvider`1|TypeString7=IAssetProvider<ITexture2D>|
|FarTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true|
|NearTextureScale|Float2|
|NearTextureScale|Float2|
|NearTextureOffset|Float2|
|NearTextureOffset|Float2|
|FarTextureScale|Float2|
|FarTextureScale|Float2|
|FarTextureOffset|Float2|
|FarTextureOffset|Float2|
|NearColor|Color|
|NearColor|ColorX|
|FarColor|Color|
|FarColor|ColorX|
|UseVertexColors|Bool|
|UseVertexColors|Bool|
|VertexColorInterpolationSpace|ColorProfile|
|BlendMode|BlendMode|
|BlendMode|BlendMode|
|AlphaCutoff|Float|
|AlphaCutoff|Float|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Unlit Distance Lerp Material]]
[[Category:Components{{#translation:}}|Unlit Distance Lerp Material]]
[[Category:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]]
[[Category:Materials{{#translation:}}|Unlit Distance Lerp Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]]

Latest revision as of 12:00, 1 August 2024


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Component image 
Unlit Distance Lerp Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
LocalSpace Bool
Point Float3
Distance Float
TransitionRange Float
NearTexture ITexture2D
FarTexture ITexture2D
NearTextureScale Float2
NearTextureOffset Float2
FarTextureScale Float2
FarTextureOffset Float2
NearColor ColorX
FarColor ColorX
UseVertexColors Bool
VertexColorInterpolationSpace ColorProfile
BlendMode BlendMode
AlphaCutoff Float
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components