Component:UnlitDistanceLerpMaterial

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Component image 
Unlit Distance Lerp Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
LocalSpace Bool
Point Float3
Distance Float
TransitionRange Float
NearTexture ITexture2D
FarTexture ITexture2D
NearTextureScale Float2
NearTextureOffset Float2
FarTextureScale Float2
FarTextureOffset Float2
NearColor ColorX
FarColor ColorX
UseVertexColors Bool
VertexColorInterpolationSpace ColorProfile
BlendMode BlendMode How to blend this material's colors vs what it rendered on top of.
AlphaCutoff Float
Sidedness Sidedness Render on both sides of the mesh, front, or back.
ZWrite ZWrite whether this material should respect the distance it is from the camera.
OffsetFactor Float how much this material should be pushed forwards or backwards on the depth buffer factor wise
OffsetUnits Float how much this material should be pushed forwards or backwards on the depth buffer unit wise
RenderQueue Int changes at which point a material renders on the render stack

Usage

Examples

Related Components