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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|LocalSpace|Bool| | |LocalSpace|Bool| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Unlit Distance Lerp Material]] | [[Category:Components{{#translation:}}|Unlit Distance Lerp Material]] | ||
[[Category:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]] | |||
[[Category:Materials{{#translation:}}|Unlit Distance Lerp Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Unlit Distance Lerp Material]] |
Latest revision as of 12:00, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
LocalSpace
|
Bool | |
Point
|
Float3 | |
Distance
|
Float | |
TransitionRange
|
Float | |
NearTexture
|
ITexture2D | |
FarTexture
|
ITexture2D | |
NearTextureScale
|
Float2 | |
NearTextureOffset
|
Float2 | |
FarTextureScale
|
Float2 | |
FarTextureOffset
|
Float2 | |
NearColor
|
ColorX | |
FarColor
|
ColorX | |
UseVertexColors
|
Bool | |
VertexColorInterpolationSpace
|
ColorProfile | |
BlendMode
|
BlendMode | |
AlphaCutoff
|
Float | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int |