Component:CopyGlobalTransform: Difference between revisions

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== Related Components ==
== Related Components ==
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[[Category:Components{{#translation:}}|Copy Global Transform]]
[[Category:Components{{#translation:}}|Copy Global Transform]]
[[Category:Components:Transform:Drivers{{#translation:}}|Copy Global Transform]]
[[Category:Components:Transform:Drivers{{#translation:}}|Copy Global Transform]]

Latest revision as of 21:40, 15 October 2024


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Component image 
Copy Global Transform component as seen in the Scene Inspector

The CopyGlobalTransform component is used to ensure that one object has the exact same global transform (position and rotation) as another object.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Source Slot The object that serves as the transform reference.
_posDrive field drive of Float3 The field that is driven to match the global position of the source. This automatically gets populated with the position field of the slot that this component is added to.
_rotDrive field drive of FloatQ The field that is driven to match the global rotation of the source. This automatically gets populated with the rotation field of the slot that this component is added to.

Usage

Examples

Related Components