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| [[Category:Components{{#translation:}}|Callback Ref Argument`1]] | [[Category:Components{{#translation:}}|Callback Ref Argument`1]] | ||
| [[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]] | [[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]] | ||
| [[Category: | [[Category:ComponentStubs]] | ||
| [[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]] | [[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]] | ||
Revision as of 21:06, 6 November 2024
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Component image 
Callback Ref Argument component as seen in the Scene Inspector 

Similar to CallbackValueArgument but instead of a value it's a reference for an action.
There are some Sync Delegates in the game that match this component's requirements, but not many.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Reference | A | The reference to give CallbackwhenCall()orCallAndDestroy()is called. | 
| Callback | delegate of identity Action`1<A> | The Sync Delegate to call and provide Referenceto. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
Examples
Can be used to call a delegate of identity Action`1<T> (an action that takes a reference type) and give it Reference as an argument.
