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{{Infobox Component | {{Infobox Component | ||
|Image=SegmentMeshComponent.png | |Image=SegmentMeshComponent.png | ||
|Name=Segment Mesh | |Name=Segment Mesh | ||
}} | }} | ||
The '''SegmentMesh''' component is an evolved form of [[Component:SlotSegmentMesh]] the behavior is identical, except when not provided slots it will use local coordinate points instead. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Radius|Float| | |Radius|Float| The radius of the line from <code>PointA</code>/<code>SlotA</code> to <code>PointB</code>/<code>SlotB</code> | ||
|PointA|Float3| | |PointA|Float3| The starting point of the generated line in local space. | ||
|PointB|Float3| | |PointB|Float3| The ending point of the generated line in local space. | ||
|SlotA|{{RootFieldType|TransformRelayRef}}|TypeAdv7=true| | |SlotA|{{RootFieldType|TransformRelayRef}}|TypeAdv7=true| The starting point of the generated line. This will be used instead of <code>PointA</code> if provided. | ||
|SlotB|{{RootFieldType|TransformRelayRef}}|TypeAdv8=true| | |SlotB|{{RootFieldType|TransformRelayRef}}|TypeAdv8=true| The ending point of the generated line. This will be used instead of <code>PointB</code> if provided. | ||
|Shading|Shading| | |Shading|Shading| Whether to use different shading like smooth or flat. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh()|[[Type:Action|Action]]| | |BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and insert into a [[Component:MeshRenderer]] to see the geometry. Don't forget to use a [[Material]]. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
* [[Component:SlotSegmentMesh]] | |||
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[[Category:Components{{#translation:}}|Segment Mesh]] | [[Category:Components{{#translation:}}|Segment Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]] |
Latest revision as of 17:34, 11 November 2024
Component image
The SegmentMesh component is an evolved form of Component:SlotSegmentMesh the behavior is identical, except when not provided slots it will use local coordinate points instead.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | The radius of the line from PointA /SlotA to PointB /SlotB
|
PointA
|
Float3 | The starting point of the generated line in local space. |
PointB
|
Float3 | The ending point of the generated line in local space. |
SlotA
|
direct TransformRelayRef | The starting point of the generated line. This will be used instead of PointA if provided.
|
SlotB
|
direct TransformRelayRef | The ending point of the generated line. This will be used instead of PointB if provided.
|
Shading
|
Shading | Whether to use different shading like smooth or flat. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to see the geometry. Don't forget to use a Material.
Examples
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