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|Name=Slot Segment Mesh | |Name=Slot Segment Mesh | ||
}} | }} | ||
The '''SlotSegmentMesh''' component generates mesh data of a line between <code>PointA</code> and <code>PointB</code>. This is to be used with a [[Component:MeshRenderer]]. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Radius|Float| | |Radius|Float| The radius of the line from <code>PointA</code> to <code>PointB</code> | ||
|PointA|Slot| | |PointA|Slot| The starting point of the generated line. | ||
|PointB|Slot| | |PointB|Slot| The ending point of the generated line. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh()|[[Type:Action|Action]]| | |BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and then insert into a [[Component:MeshRenderer]]. Don't forget to use a [[Material]]. | |||
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== | == See Also == | ||
* [[Component:SegmentMesh]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Slot Segment Mesh]] | [[Category:Components{{#translation:}}|Slot Segment Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]] |
Latest revision as of 17:35, 11 November 2024
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Component image
The SlotSegmentMesh component generates mesh data of a line between PointA
and PointB
. This is to be used with a Component:MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | The radius of the line from PointA to PointB
|
PointA
|
Slot | The starting point of the generated line. |
PointB
|
Slot | The ending point of the generated line. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and then insert into a Component:MeshRenderer. Don't forget to use a Material.