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== See Also ==  | == See Also ==  | ||
* [[Component:SegmentMesh]]  | |||
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[[Category:Components{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components{{#translation:}}|Slot Segment Mesh]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | ||
Revision as of 17:35, 11 November 2024
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Component image 
Slot Segment Mesh component as seen in the Scene Inspector 

The SlotSegmentMesh component generates mesh data of a line between PointA and PointB. This is to be used with a Component:MeshRenderer.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Radius
 | 
Float | The radius of the line from PointA to PointB
 | 
PointA
 | 
Slot | The starting point of the generated line. | 
PointB
 | 
Slot | The ending point of the generated line. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
Attach to a slot and then insert into a Component:MeshRenderer. Don't forget to use a Material.