Component:Wiggler: Difference between revisions

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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=WigglerComponent.png
|Image=WigglerComponent.png
|Name=Wiggler
|Name=Wiggler
}}
}}
The '''Wiggler''' component is used to make a [[Type:FloatQ|FloatQ]] rotate randomly. Usually used on a slot's rotation.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|_target|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv0=true|
|_target|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv0=true| The field to wiggle.
|_offset|FloatQ|
|_offset|FloatQ| The base value to "add" to when rotating.
|_speed|Float3|
|_speed|Float3| How fast to wiggle on each axis.
|_magnitude|Float3|
|_magnitude|Float3| How much to wiggle on each axis
|_seed|Float3|
|_seed|Float3| the seed for the randomness of the wiggle.
}}
}}


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== Usage ==
== Usage ==
* [https://www.youtube.com/watch?v=q1dALfAXslo Wiggle things with Wiggler] by [[User:ProbablePrime|ProbablePrime]]
Used in tails, flags, antennas, and much more random wobbly rotating things.


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== Examples ==
== Examples ==
* [https://www.youtube.com/watch?v=q1dALfAXslo Wiggle things with Wiggler] by [[User:ProbablePrime|ProbablePrime]]


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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Wiggler]]
[[Category:Components{{#translation:}}|Wiggler]]
[[Category:Components:Transform:Drivers{{#translation:}}|Wiggler]]
[[Category:Components:Transform:Drivers{{#translation:}}|Wiggler]]

Latest revision as of 03:48, 13 November 2024

Component image 
Wiggler component as seen in the Scene Inspector

The Wiggler component is used to make a FloatQ rotate randomly. Usually used on a slot's rotation.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_target field drive of FloatQ The field to wiggle.
_offset FloatQ The base value to "add" to when rotating.
_speed Float3 How fast to wiggle on each axis.
_magnitude Float3 How much to wiggle on each axis
_seed Float3 the seed for the randomness of the wiggle.

Usage

Used in tails, flags, antennas, and much more random wobbly rotating things.

Examples

See Also