Automated: update component fields |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
Line 25: | Line 25: | ||
|AlphaHandling|AlphaHandling| | |AlphaHandling|AlphaHandling| | ||
|AlphaClip|Float| | |AlphaClip|Float| | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|Metallic|Float| | |Metallic|Float| | ||
|Smoothness|Float| | |Smoothness|Float| | ||
|MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
|VertexColorTarget|ColorTarget| | |VertexColorTarget|'''[[#ColorTarget|ColorTarget]]'''|TypeAdv20=true| | ||
|_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | ||
|_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| | ||
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<!--T:3--> | <!--T:3--> | ||
== Usage == | == Usage == | ||
== ColorTarget == | |||
{{stub}} | |||
{{Table EnumValues | |||
|Albedo|0| | |||
|Emissive|1| | |||
|Metallic|2| | |||
}} | |||
<!--T:4--> | <!--T:4--> | ||
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[[Category:Components{{#translation:}}|PBS Vertex Color Metallic]] | [[Category:Components{{#translation:}}|PBS Vertex Color Metallic]] | ||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Vertex Color Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Vertex Color Metallic]] | ||
[[Category:Materials:PBS]] | [[Category:Materials:PBS{{#translation:}}|PBS Vertex Color Metallic]] | ||
[[Category:Materials]] | [[Category:Materials{{#translation:}}|PBS Vertex Color Metallic]] | ||
[[Category:Components With Nested Enums{{#translation:}}|PBS Vertex Color Metallic]] |
Latest revision as of 00:01, 14 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
VertexColorInterpolationSpace
|
ColorProfile | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
VertexColorTarget
|
ColorTarget | |
_regular
|
Shader | |
_transparent
|
Shader | |
_transparentFront
|
Shader |
Usage
ColorTarget
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
Albedo
|
0 | |
Emissive
|
1 | |
Metallic
|
2 |