imported>Mysticporo Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=BlurMaterialComponent.png |Name=Blur Material }} <!--T:2--> == Fields == {{Table ComponentF..." |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|Rect|Rect| | |Rect|Rect| | ||
|RectClip|Bool| | |RectClip|Bool| | ||
|ColorMask|ColorMask| | |ColorMask|ColorMask| | ||
|StencilComparison|StencilComparison| | |StencilComparison|StencilComparison|{{Template:Material_StencilComparison_Desc}} | ||
|StencilOperation|StencilOperation| | |StencilOperation|StencilOperation|{{Template:Material_StencilOperation_Desc}} | ||
|StencilID|Byte| | |StencilID|Byte|{{Template:Material_StencilID_Desc}} | ||
|StencilWriteMask|Byte| | |StencilWriteMask|Byte|{{Template:Material_StencilWriteMask_Desc}} | ||
|StencilReadMask|Byte| | |StencilReadMask|Byte|{{Template:Material_StencilReadMask_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|Iterations|Int| | |Iterations|Int| | ||
|Spread|Float2| | |Spread|Float2| | ||
|SpreadMagnitudeTexture| | |SpreadMagnitudeTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv12=true| | ||
|UsePoissonDisc|Bool| | |||
|DepthFadeDivisor|Float| | |||
|SpreadTextureScale|Float2| | |SpreadTextureScale|Float2| | ||
|SpreadTextureOffset|Float2| | |SpreadTextureOffset|Float2| | ||
|Refract|Bool| | |Refract|Bool| | ||
|RefractionStrength|Float| | |RefractionStrength|Float| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
|NormalTextureScale|Float2| | |NormalTextureScale|Float2| | ||
|NormalTextureOffset|Float2| | |NormalTextureOffset|Float2| | ||
|PerObject|Bool| | |PerObject|Bool| | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|Sidedness|Sidedness| | |Sidedness|Sidedness|{{Template:Material_Sidedness_Desc}} | ||
|ZWrite|ZWrite| | |ZWrite|ZWrite|{{Template:Material_ZWrite_Desc}} | ||
|ZTest|ZTest| | |ZTest|ZTest|{{Template:Material_ZTest_Desc}} | ||
|_global| | |_global|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv27=true| | ||
|_perObject| | |_perObject|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv28=true| | ||
}} | }} | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Blur Material]] | [[Category:Components{{#translation:}}|Blur Material]] | ||
[[Category:Materials:Filters{{#translation:}}|Blur Material]] | |||
[[Category:Materials{{#translation:}}|Blur Material]] | |||
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Blur Material]] | [[Category:Components:Assets:Materials:Filters{{#translation:}}|Blur Material]] |
Latest revision as of 00:49, 14 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
StencilComparison
|
StencilComparison | Template:Material StencilComparison Desc |
StencilOperation
|
StencilOperation | Template:Material StencilOperation Desc |
StencilID
|
Byte | Template:Material StencilID Desc |
StencilWriteMask
|
Byte | Template:Material StencilWriteMask Desc |
StencilReadMask
|
Byte | Template:Material StencilReadMask Desc |
RenderQueue
|
Int | Template:Material RenderQueue Desc |
Iterations
|
Int | |
Spread
|
Float2 | |
SpreadMagnitudeTexture
|
ITexture2D | |
UsePoissonDisc
|
Bool | |
DepthFadeDivisor
|
Float | |
SpreadTextureScale
|
Float2 | |
SpreadTextureOffset
|
Float2 | |
Refract
|
Bool | |
RefractionStrength
|
Float | |
NormalMap
|
ITexture2D | |
NormalTextureScale
|
Float2 | |
NormalTextureOffset
|
Float2 | |
PerObject
|
Bool | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
Sidedness
|
Sidedness | Render on both sides of the mesh, front, or back. |
ZWrite
|
ZWrite | whether this material should respect the distance it is from the camera. |
ZTest
|
ZTest | Template:Material ZTest Desc |
_global
|
Shader | |
_perObject
|
Shader |