imported>Mysticporo Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=Projection360MaterialComponent.png |Name=Projection360 Material }} <!--T:2--> == Fields ==..." |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Texture| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | ||
|SecondaryTexture| | |SecondaryTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| | ||
|Cubemap| | |Cubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv4=true| | ||
|SecondaryCubemap| | |SecondaryCubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv5=true| | ||
|CubemapLOD|Nullable`1| | |CubemapLOD|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv6=true| | ||
|TextureLerp|Float| | |TextureLerp|Float| | ||
|Projection|Mode| | |Projection|'''[[#Mode|Mode]]'''|TypeAdv8=true| | ||
|FieldOfView|Float2| | |FieldOfView|Float2| | ||
|AngleOffset|Float2| | |AngleOffset|Float2| | ||
|PerspectiveFieldOfView|Float2| | |PerspectiveFieldOfView|Float2| | ||
|PerspectiveAngleOffset|Float2| | |PerspectiveAngleOffset|Float2| | ||
|Tint| | |Tint|ColorX| | ||
|Exposure|Float| | |Exposure|Float| | ||
|Gamma|Float| | |Gamma|Float| | ||
|TintTexture| | |TintTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true| | ||
|TintTextureScale|Float2| | |TintTextureScale|Float2| | ||
|TintTextureOffset|Float2| | |TintTextureOffset|Float2| | ||
|TintTextureMode|TintMode| | |TintTextureMode|'''[[#TintMode|TintMode]]'''|TypeAdv19=true| | ||
|Tint0| | |Tint0|ColorX| | ||
|Tint1| | |Tint1|ColorX| | ||
|OutsideMode|Outside| | |OutsideMode|'''[[#Outside|Outside]]'''|TypeAdv22=true| | ||
|OutsideColor| | |OutsideColor|ColorX| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
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|RightEyeTextureOffset|Float2| | |RightEyeTextureOffset|Float2| | ||
|RightEyeTextureScale|Float2| | |RightEyeTextureScale|Float2| | ||
|Sidedness|Sidedness| | |Sidedness|Sidedness|{{Template:Material_Sidedness_Desc}} | ||
|ZWrite|ZWrite| | |ZWrite|ZWrite|{{Template:Material_ZWrite_Desc}} | ||
|ZTest|ZTest| | |ZTest|ZTest|{{Template:Material_ZTest_Desc}} | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|MaxIntensity|Nullable`1| | |MaxIntensity|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv35=true| | ||
|Rect|Rect| | |Rect|Rect| | ||
|RectClip|Bool| | |RectClip|Bool| | ||
|ColorMask|ColorMask| | |ColorMask|ColorMask| | ||
|OffsetTexture| | |OffsetTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv39=true| | ||
|OffsetMask| | |OffsetMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv40=true| | ||
|OffsetTextureOffset|Float2| | |OffsetTextureOffset|Float2| | ||
|OffsetTextureScale|Float2| | |OffsetTextureScale|Float2| | ||
|OffsetMagnitude|Float2| | |OffsetMagnitude|Float2| | ||
|StencilComparison|StencilComparison| | |StencilComparison|StencilComparison|{{Template:Material_StencilComparison_Desc}} | ||
|StencilOperation|StencilOperation| | |StencilOperation|StencilOperation|{{Template:Material_StencilOperation_Desc}} | ||
|StencilID|Byte| | |StencilID|Byte|{{Template:Material_StencilID_Desc}} | ||
|StencilWriteMask|Byte| | |StencilWriteMask|Byte|{{Template:Material_StencilWriteMask_Desc}} | ||
|StencilReadMask|Byte| | |StencilReadMask|Byte|{{Template:Material_StencilReadMask_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
}} | }} | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Projection360 Material]] | [[Category:Components{{#translation:}}|Projection360 Material]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Projection360 Material]] | |||
[[Category:Materials:Unlit{{#translation:}}|Projection360 Material]] | |||
[[Category:Materials{{#translation:}}|Projection360 Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Projection360 Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Projection360 Material]] |
Latest revision as of 00:50, 14 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Texture
|
ITexture2D | |
SecondaryTexture
|
ITexture2D | |
Cubemap
|
Cubemap | |
SecondaryCubemap
|
Cubemap | |
CubemapLOD
|
Nullable`1<Float> | |
TextureLerp
|
Float | |
Projection
|
Mode | |
FieldOfView
|
Float2 | |
AngleOffset
|
Float2 | |
PerspectiveFieldOfView
|
Float2 | |
PerspectiveAngleOffset
|
Float2 | |
Tint
|
ColorX | |
Exposure
|
Float | |
Gamma
|
Float | |
TintTexture
|
ITexture2D | |
TintTextureScale
|
Float2 | |
TintTextureOffset
|
Float2 | |
TintTextureMode
|
TintMode | |
Tint0
|
ColorX | |
Tint1
|
ColorX | |
OutsideMode
|
Outside | |
OutsideColor
|
ColorX | |
TextureOffset
|
Float2 | |
TextureScale
|
Float2 | |
StereoTextureTransform
|
Bool | |
RightEyeTextureOffset
|
Float2 | |
RightEyeTextureScale
|
Float2 | |
Sidedness
|
Sidedness | Render on both sides of the mesh, front, or back. |
ZWrite
|
ZWrite | whether this material should respect the distance it is from the camera. |
ZTest
|
ZTest | Template:Material ZTest Desc |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
MaxIntensity
|
Nullable`1<Float> | |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
OffsetTexture
|
ITexture2D | |
OffsetMask
|
ITexture2D | |
OffsetTextureOffset
|
Float2 | |
OffsetTextureScale
|
Float2 | |
OffsetMagnitude
|
Float2 | |
StencilComparison
|
StencilComparison | Template:Material StencilComparison Desc |
StencilOperation
|
StencilOperation | Template:Material StencilOperation Desc |
StencilID
|
Byte | Template:Material StencilID Desc |
StencilWriteMask
|
Byte | Template:Material StencilWriteMask Desc |
StencilReadMask
|
Byte | Template:Material StencilReadMask Desc |
RenderQueue
|
Int | Template:Material RenderQueue Desc |