Define nested types |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Mode|DisplayMode| | |Mode|'''[[#DisplayMode|DisplayMode]]'''|TypeAdv2=true| | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|Volume|{{RootFieldType|AssetRef`1|[[Type:Texture3D|Texture3D]]}}|TypeAdv5=true| | |Volume|{{RootFieldType|AssetRef`1|[[Type:Texture3D|Texture3D]]}}|TypeAdv5=true| | ||
|StepSize|Float| | |StepSize|Float| | ||
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[[Category:Components{{#translation:}}|Volume Unlit Material]] | [[Category:Components{{#translation:}}|Volume Unlit Material]] | ||
[[Category:Components:Assets:Materials:Volume{{#translation:}}|Volume Unlit Material]] | [[Category:Components:Assets:Materials:Volume{{#translation:}}|Volume Unlit Material]] | ||
[[Category:Components With Nested Types]] | [[Category:Components With Nested Enums{{#translation:}}|Volume Unlit Material]] | ||
[[Category:Materials:Volume{{#translation:}}|Volume Unlit Material]] | |||
[[Category:Materials{{#translation:}}|Volume Unlit Material]] | |||
[[Category:Components With Nested Types{{#translation:}}|Volume Unlit Material]] |
Latest revision as of 00:50, 14 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Mode
|
DisplayMode | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | Template:Material RenderQueue Desc |
Volume
|
Texture3D | |
StepSize
|
Float | |
Gain
|
Float | |
Exp
|
Float | |
AccumulationCutoff
|
Float | |
HitThreshold
|
Float | |
InputRange
|
Float | |
InputOffset
|
Float | |
UseAlphaChannel
|
Bool | |
Slices
|
list of SlicePlane | |
Highlights
|
list of Highlight |
Usage
SlicePlane
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Fields
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float |
Highlight
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float | |
Range
|
Float | |
Color
|
ColorX |