Component:VolumeUnlitMaterial: Difference between revisions

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Automated: update component fields
Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description,
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|Mode|'''[[#DisplayMode|DisplayMode]]'''|TypeAdv2=true|
|Mode|'''[[#DisplayMode|DisplayMode]]'''|TypeAdv2=true|
|BlendMode|BlendMode|
|BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}}
|RenderQueue|Int|
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}}
|Volume|{{RootFieldType|AssetRef`1|[[Type:Texture3D|Texture3D]]}}|TypeAdv5=true|
|Volume|{{RootFieldType|AssetRef`1|[[Type:Texture3D|Texture3D]]}}|TypeAdv5=true|
|StepSize|Float|
|StepSize|Float|
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[[Category:Components:Assets:Materials:Volume{{#translation:}}|Volume Unlit Material]]
[[Category:Components:Assets:Materials:Volume{{#translation:}}|Volume Unlit Material]]
[[Category:Components With Nested Enums{{#translation:}}|Volume Unlit Material]]
[[Category:Components With Nested Enums{{#translation:}}|Volume Unlit Material]]
[[Category:Materials:Volume{{#translation:}}|Volume Unlit Material]]
[[Category:Materials{{#translation:}}|Volume Unlit Material]]
[[Category:Components With Nested Types{{#translation:}}|Volume Unlit Material]]
[[Category:Components With Nested Types{{#translation:}}|Volume Unlit Material]]

Latest revision as of 00:50, 14 November 2024


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Component image 
Volume Unlit Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Mode DisplayMode
BlendMode BlendMode How to blend this material's colors vs what it rendered on top of.
RenderQueue Int changes at which point a material renders on the render stack
Volume Texture3D
StepSize Float
Gain Float
Exp Float
AccumulationCutoff Float
HitThreshold Float
InputRange Float
InputOffset Float
UseAlphaChannel Bool
Slices list of SlicePlane
Highlights list of Highlight

Usage

SlicePlane

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Fields

Fields
Name Type Description
Normal Float3
Offset Float


Highlight

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Fields

Fields
Name Type Description
Normal Float3
Offset Float
Range Float
Color ColorX


Examples

Related Components