Component:GridTexture: Difference between revisions

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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=GridTextureComponent.png
|Image=GridTextureComponent.png
|Name=Grid Texture
|Name=Grid Texture
}}
}}
The '''GridTexture''' component is used to generate a grid of lines with a background color to use in [[materials]].


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|FilterMode|TextureFilterMode|
|FilterMode|TextureFilterMode| {{Template:Texture FilterMode Field}}
|AnisotropicLevel|Int|
|AnisotropicLevel|Int| {{Template:Texture AnisotropicLevel Field}}
|WrapModeU|TextureWrapMode|
|WrapModeU|TextureWrapMode| {{Template:Texture WrapMode Field|X}}
|WrapModeV|TextureWrapMode|
|WrapModeV|TextureWrapMode| {{Template:Texture WrapMode Field|Y}}
|MipmapBias|Float|
|MipmapBias|Float| {{Template:Texture MipmapBias Field}}
|Size|Int2|
|Profile|ColorProfile| {{Template:Texture Profile Field}}
|Mipmaps|Bool|
|Size|Int2| {{Template:ProceduralTexture Size Field}}
|Format|TextureFormat|
|Mipmaps|Bool| {{Template:Texture Mipmaps Field}}
|BackgroundColor|Color|
|Format|TextureFormat| {{Template:Texture TextureFormat Field}}
|Grids|SyncList`1|TypeString10=SyncList<Grid>|
|BackgroundColor|ColorX| The color of the background before <code>Grids</code> are layered on top.
|Grids|{{RootFieldType|SyncList`1|[[#Grid|Grid]]}}|TypeAdv11=true| A list of Grids of lines that get layered on top of each other in order.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeTexture()|[[Type:Action|Action]]| {{Template:BakeTexture Sync Method}}
}}
 
== Grid ==
{{Table TypeFields
|Spacing|Int2| The distance between lines in pixels for this grid
|Offset|Int2| The amount to shift this grid around in pixels. can be used to animate movement.
|Width|Int2| The width of the grid lines in pixels for this grid.
|LineColor|ColorX| The color of the lines for this grid.
}}
}}


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== Usage ==
== Usage ==
Attach the component and provide a <code>BackgroundColor</code> and add some items to <code>Grids</code> to generate the texture. Then add to any [[Type:ITexture2D|ITexture2D]] slot like in [[materials]] for example.


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== Examples ==
== Examples ==
{{stub}}


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This needs an example from the default grid world.
== Related Issues ==


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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
 
[[Category:Components{{#translation:}}|Grid Texture]]
[[Category:Components{{#translation:}}|Grid Texture]]
[[Category:Components With Nested Types{{#translation:}}|Grid Texture]]
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Grid Texture]]
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Grid Texture]]

Latest revision as of 15:31, 19 November 2024

Component image 
Grid Texture component as seen in the Scene Inspector

The GridTexture component is used to generate a grid of lines with a background color to use in materials.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
WrapModeU TextureWrapMode How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0].
WrapModeV TextureWrapMode How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0].
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Size Int2 The size of the procedural texture in pixels.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
BackgroundColor ColorX The color of the background before Grids are layered on top.
Grids list of Grid A list of Grids of lines that get layered on top of each other in order.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeTexture() Action BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.

Grid

Fields
Name Type Description
Spacing Int2 The distance between lines in pixels for this grid
Offset Int2 The amount to shift this grid around in pixels. can be used to animate movement.
Width Int2 The width of the grid lines in pixels for this grid.
LineColor ColorX The color of the lines for this grid.


Usage

Attach the component and provide a BackgroundColor and add some items to Grids to generate the texture. Then add to any ITexture2D slot like in materials for example.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.


This needs an example from the default grid world.

Related Components