Component:DebugSettings: Difference between revisions

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|Name=Debug Settings
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The '''DebugSettings''' component is updated during Resonite Updates to contain sometimes bleeding edge [[Settings]] for the game.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|DebugInputBindings|Bool|
|DebugInputBindings|Bool| Whether to display the user's controller inputs on their hands in the dash world.
|FetchIncompatibleSessions|Bool|
|ConvertParticleSystems|Bool| Whether to convert spawned Particle systems by the user to [[PhotonDust]]
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==


== See Also ==
== See Also ==
* [[Settings#Debug|Debug Settings]]
* [[Dash]]


[[Category:Components:Uncategorized{{#translation:}}|Debug Settings]]
[[Category:Components:Uncategorized{{#translation:}}|Debug Settings]]
[[Category:Components{{#translation:}}|Debug Settings]]
[[Category:Components{{#translation:}}|Debug Settings]]
[[Category:ComponentStubs]]

Latest revision as of 01:04, 23 December 2024

Component image 
Debug Settings component as seen in the Scene Inspector

The DebugSettings component is updated during Resonite Updates to contain sometimes bleeding edge Settings for the game.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
DebugInputBindings Bool Whether to display the user's controller inputs on their hands in the dash world.
ConvertParticleSystems Bool Whether to convert spawned Particle systems by the user to PhotonDust

Usage

Examples

See Also