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== | This works as part of the game's robust [[Haptics]] system. | ||
== Fields == | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|StartRadius|Float| | |StartRadius|Float| | ||
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}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
Revision as of 20:13, 7 February 2025
Component image 
Cylindrical Distance Haptic Filter component as seen in the Scene Inspector

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This works as part of the game's robust Haptics system.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
StartRadius
|
Float | |
EndRadius
|
Float | |
StartRadiusIntensity
|
Float | |
EndRadiusIntensity
|
Float | |
RadiusPower
|
Float | |
StartAxisOffset
|
Float | |
EndAxisOffset
|
Float | |
StartAxisIntensity
|
Float | |
EndAxisIntensity
|
Float | |
AxisPower
|
Float |