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|Name=Impact Time Haptic Filter
|Name=Impact Time Haptic Filter
}}
}}
{{stub}}
The '''ImpactTimeHapticFilter''' component is a haptics filter mainly for [[Component:HapticVolume]]s change their intensity based on how long the user's hand has been inside of the affecting area.
This works as part of the game's robust [[Haptics]] system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|UseGlobalTime|Bool|
|UseGlobalTime|Bool| Whether to use global time or local time.
|StartTime|Float|
|StartTime|Float| When the user's hand has been here for this amount of time, use <code>StartIntensity</code>.
|EndTime|Float|
|EndTime|Float| When the user's hand has been here for this amount of time, use <code>EndIntensity</code>.
|StartIntensity|Float|
|StartIntensity|Float| The intensity to use at the start of the time frame.
|EndIntensity|Float|
|EndIntensity|Float| The intensity to use at the end of the time frame.
|Power|Float|
|Power|Float| How much to amplify the overall intensity effect of this component.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot with a valid and working [[Component:HapticVolume]] to add to the list of multiplicative haptic filters.
== Examples ==
== Examples ==
{{stub}}
== See Also ==
== See Also ==
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[[Category:Components:Input:Haptics:Filters{{#translation:}}|Impact Time Haptic Filter]]
[[Category:Components:Input:Haptics:Filters{{#translation:}}|Impact Time Haptic Filter]]
[[Category:Components{{#translation:}}|Impact Time Haptic Filter]]
[[Category:Components{{#translation:}}|Impact Time Haptic Filter]]
[[Category:ComponentStubs]]
Latest revision as of 19:58, 9 February 2025
Component image
Impact Time Haptic Filter component as seen in the Scene Inspector
The ImpactTimeHapticFilter component is a haptics filter mainly for Component:HapticVolumes change their intensity based on how long the user's hand has been inside of the affecting area.
This works as part of the game's robust Haptics system.