989onan bot (talk | contribs) Automated: create new component page |
debugugug |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
|Name=Debug Quad Mesh Renderer | |Name=Debug Quad Mesh Renderer | ||
}} | }} | ||
{{ | The '''DebugQuadMeshRenderer''' component renders particles via a [[Component:QuadArrayMesh]]. | ||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
{{Template:Debug}} | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| | |Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use for the mesh. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the renderer slot in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Debug Quad Mesh Renderer]] | [[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Debug Quad Mesh Renderer]] | ||
[[Category:Components{{#translation:}}|Debug Quad Mesh Renderer]] | [[Category:Components{{#translation:}}|Debug Quad Mesh Renderer]] | ||
Latest revision as of 02:13, 15 February 2025
Component image 
Debug Quad Mesh Renderer component as seen in the Scene Inspector

The DebugQuadMeshRenderer component renders particles via a Component:QuadArrayMesh.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material to use for the mesh. |
Usage
Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.