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|UseParticleColor|Bool| Whether to use the color of particles the ribbons are following. | |UseParticleColor|Bool| Whether to use the color of particles the ribbons are following. | ||
|UseParticleSize|Bool| Whether to use the size of particles the ribbons should follow. | |UseParticleSize|Bool| Whether to use the size of particles the ribbons should follow. | ||
|ShuffleInterweavedRibbons|Bool| | |||
|SizeInheritanceMode|UniformSizeMode| How to inherit the size of the particles the ribbons are following. | |SizeInheritanceMode|UniformSizeMode| How to inherit the size of the particles the ribbons are following. | ||
}} | }} |
Latest revision as of 06:03, 17 March 2025
Component image File:ParticleRibbonsModuleComponent.pngParticle Ribbons Module component as seen in the Scene Inspector
The ParticleRibbonsModule component makes it to where a particle system will have ribbons that connect particles based on distance and other factors.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material to give the ribbons |
TextureMode
|
TrailTextureMode | How to handle viewing the texture specified on the ribbons. |
MotionVectorMode
|
MotionVectorMode | How to handle the rendering of ribbons in regards to motion vectors. |
GenerateLightingData
|
Bool | Whether to generate lighting data for the ribbons. |
RibbonPointRatio
|
Float | How many of the particles should be ribbons. |
Distribution
|
ParticleFollowerDistribution | How to distribute the ribbon followers. |
MaxRibbonPoints
|
Int | The max amount of ribbon points there should be. |
InterweavedRibbonCount
|
Int | |
UseParticleColor
|
Bool | Whether to use the color of particles the ribbons are following. |
UseParticleSize
|
Bool | Whether to use the size of particles the ribbons should follow. |
ShuffleInterweavedRibbons
|
Bool | |
SizeInheritanceMode
|
UniformSizeMode | How to inherit the size of the particles the ribbons are following. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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See Also
- Component:ParticleRibbonsModule
- Component:RibbonColorConstantInitializer
- Component:RibbonColorRangeInitializer
- Component:RibbonFollowerColorConstantInitializer
- Component:RibbonFollowerColorRangeInitializer
- Component:RibbonFollowerWidthConstantInitializer
- Component:RibbonFollowerWidthRangeInitializer
- Component:RibbonWidthConstantInitializer
- Component:RibbonWidthRangeInitializer
- Component:SequenceRibbonSplitter
- Component:TimeProximityRibbonSplitter
- Component:ParticleSystem
- Photon Dust