|Default|'''T'''|TypeAdv1=true| The content of this value will be inside of <code>Target</code> for every user locally unless otherwise specified by an [[#Override|Override]] inside of the <code>_overrides</code> bag.
|Default|'''T'''|TypeAdv1=true| The content of this value will be inside of <code>Target</code> for every user locally unless otherwise specified by an [[#Override|Override]] inside of the <code>_overrides</code> bag.
|CreateOverrideOnWrite|Bool| When flux or any other means tries to set the value of target from someone's machine, create an [[#Override|Override]] for them in <code>_overrides</code> bag.
|CreateOverrideOnWrite|Bool| When flux or any other means tries to set the value of target from someone's machine, create an [[#Override|Override]] for them in <code>_overrides</code> bag.
|PersistentOverrides|Bool| whether to save the overrides or not when the component is part of a hierarchy being saved. This is useful to turn on when an item should have overrides
|PersistentOverrides|Bool| whether to save the overrides or not when the component is part of a hierarchy being saved. This is useful to turn on when an item should have overrides
|_overrides|{{RootFieldType|SyncBag`1|[[#Override|Override]]<T>}}|TypeAdv4=true| A bag of [[#Override|Override]]s that are read to make local changes to the value referenced by <code>Target</code>
|_overrides|{{RootFieldType|SyncBag`1|[[#Override|ReferenceUserOverride`1.Override]]<T>}}|TypeAdv4=true| A bag of [[#Override|Override]]s that are read to make local changes to the value referenced by <code>Target</code>
}}
}}
Latest revision as of 06:04, 17 March 2025
This is a component that allows you to locally change a reference on a value. Changing the value locally for yourself or others so that an item or world element is different depending on who's viewing it.
Component image
Reference User Override`1 component as seen in the Scene Inspector
whether to save the overrides or not when the component is part of a hierarchy being saved. This is useful to turn on when an item should have overrides