|  Automated: update Fields, Categories | 989onan bot (talk | contribs)  Automated: update SyncDelegates | ||
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| |Name=Callback Ref Argument | |Name=Callback Ref Argument | ||
| }} | }} | ||
| Similar to [[Component:CallbackValueArgument|CallbackValueArgument]] but instead of a value it's a reference for an action. | |||
| There are some [[Sync Delegate|Sync Delegates]] in the game that match this component's requirements, but not many. | |||
| <!--T:2--> | <!--T:2--> | ||
| == Fields == | == Fields == | ||
| {{Table ComponentFields | {{Table ComponentFields | ||
| |Reference|'''A'''|TypeAdv0=true| | |Reference|'''A'''|TypeAdv0=true| The reference to give to <code>Callback</code> | ||
| |Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| | |Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<A>}}|TypeAdv1=true| The [[Sync Delegate]] to call and provide <code>Reference</code> to. | ||
| }} | |||
| == Sync Delegates == | |||
| {{Table ComponentTriggers | |||
| |Call:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>. | |||
| |CallAndDestroy:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Do <code>Call()</code> and then destroy this component. | |||
| }} | }} | ||
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| <!--T:4--> | <!--T:4--> | ||
| == Examples == | == Examples == | ||
| Can be used to call a {{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<T>}} (an action that takes a reference type) and give it <code>Reference</code> as an argument. | |||
| <!--T:5--> | <!--T:5--> | ||
| == Related Components == | == Related Components == | ||
| * [[Component:CallbackValueArgument|CallbackValueArgument]] | |||
| </translate> | </translate> | ||
| [[Category:Generics{{#translation:}}]] | [[Category:Generics{{#translation:}}]] | ||
| [[Category:Components{{#translation:}}|Callback Ref Argument`1]] | [[Category:Components{{#translation:}}|Callback Ref Argument`1]] | ||
| [[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]] | [[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]] | ||
| [[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]] | [[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]] | ||
Latest revision as of 06:30, 17 March 2025
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Component image 
Callback Ref Argument component as seen in the Scene Inspector 

Similar to CallbackValueArgument but instead of a value it's a reference for an action.
There are some Sync Delegates in the game that match this component's requirements, but not many.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Reference | A | The reference to give to Callback | 
| Callback | delegate of identity Action`1<A> | The Sync Delegate to call and provide Referenceto. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
| Call:Action | Action | X | Call Callbacksync delegate and provide itReference. | 
| CallAndDestroy:Action | Action | X | Do Call()and then destroy this component. | 
Usage
Examples
Can be used to call a delegate of identity Action`1<T> (an action that takes a reference type) and give it Reference as an argument.
