(3 intermediate revisions by one other user not shown)
Line 16:
Line 16:
|ApplyToObjectRoot|Bool| whether this should apply to all colliders under a found object root from the hit collider rather than just the hit collider.
|ApplyToObjectRoot|Bool| whether this should apply to all colliders under a found object root from the hit collider rather than just the hit collider.
|MarkGrippable|Bool| whether to mark it as being able to be climbed.
|MarkGrippable|Bool| whether to mark it as being able to be climbed.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|EnsureWalkRun:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the walk run preset.
|EnsureZeroG:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the ZeroG preset.
|EnsurePhysicalFly:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the PhysicalFly preset.
}}
}}
Latest revision as of 22:39, 18 March 2025
Component image
Character Collider Setter Tool component as seen in the Scene Inspector