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Asset Load Progress is a node that allows for the reading on weither or not a user has loaded an asset. This node takes a [[Component: | Asset Load Progress is a node that allows for the reading on weither or not a user has loaded an asset. This node takes a [[Component:UsersAssetLoadProgress|UsersAssetLoadProgress`1]] component and allows for the extraction of the load progress of a certain [[Type:User|User]]. | ||
This can be highly useful in controlling the execution or visibility of content in a world or item. You can use this to control if a user is allowed to continue with something, interact with something, or see something. | This can be highly useful in controlling the execution or visibility of content in a world or item. You can use this to control if a user is allowed to continue with something, interact with something, or see something. |
Latest revision as of 15:50, 11 September 2025
Asset Load Progress is a node that allows for the reading on weither or not a user has loaded an asset. This node takes a UsersAssetLoadProgress`1 component and allows for the extraction of the load progress of a certain User.
This can be highly useful in controlling the execution or visibility of content in a world or item. You can use this to control if a user is allowed to continue with something, interact with something, or see something.
The provided Tracker (UsersAssetLoadProgress`1) component is where the asset is referenced.
Inputs
Tracker (UsersAssetLoadProgress`1)
The UsersAssetLoadProgress`1 component to use for tracking an asset's load progress
User (User)
The User to check loading progress and status on for the provided Tracker (UsersAssetLoadProgress`1).
Outputs
DownloadProgress (Float? (Nullable`1))
The download progress a User (User) has on the Tracker (UsersAssetLoadProgress`1), or null if they don't exist or they haven't started downloading yet.
LoadState (Asset Load State)
The load state of the Tracker (UsersAssetLoadProgress`1) for the provided User (User)
Examples
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An example of an Asset Load Progress making a shield around an avatar with a loading bar until it has loaded the body mesh.
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The code used in the example for an avatar loading bar