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== Usage == | == Usage == | ||
{{Table ComponentFields | |||
|Templates|{{RootFieldType|SyncList`1|[[#SpawnData|SpawnData]]}}|TypeAdv0=true| List of slots to be selected from, when a Trigger is invoked | |||
|SpawnSpace|{{RootFieldType|RootSpace}}|TypeAdv1=true| The coordinate space in which the template item will be spawned. | |||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|Spawn()| | |Spawn()|[[Type:Action`1|Action]]| Spawns a slot randomly selected from <code>Templates</code>, located at the origin of this component's parent slot. | ||
|SpawnAtPoint()| | |SpawnAtPoint()|[[Type:Action`1|Action`1]]<point: [[Types:Float3|Float3]]>| Spawns a slot randomly selected from <code>Templates</code>, located at the position specified in the <code>Float3</code> argument | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
When triggered by any event source that accepts an Action (for <code>Spawn()</code>), or Action<float3> (for <code>SpawnAtPoint()</code>, this component will spawn a random slot from <code>Templates</code> | When triggered by any event source that accepts an Action (for <code>Spawn()</code>), or Action<float3> (for <code>SpawnAtPoint()</code>, this component will spawn a random slot from <code>Templates</code> | ||
Prior to [https://discordapp.com/channels/402159838827905024/469131434628612116/774938408870346772 Build 2020.11.8.605], this component would duplicate a random slot from <code>Templates</code> in-place, without changing its location. | |||
The <code> | == Examples == | ||
The <code>Spawn()</code> trigger can be invoked by a component such as [[ButtonActionTrigger (Component)| Button Action Trigger]], when bound to a [[Button (Component)|UIX Button]] or [[LegacyButton (Component)| Legacy Button]] | |||
The <code>SpawnAtPoint()</code> trigger can be invoked by a component such as [[CharacterEventTrigger (Component)|Character Event Trigger]], which provides the required '''[[Type:Float3| Float3]]''' argument. | |||
== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Random Object Spawner]] | ||
[[Category:Components:Transform{{#translation:}}| | [[Category:Components:Transform{{#translation:}}|Random Object Spawner]] | ||
[[Category:Components With Nested Types{{#translation:}}|Random Object Spawner]] | |||
[[Category:Triggers]] | [[Category:Triggers]] |
Latest revision as of 19:38, 13 November 2024
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Intoduction
The RandomObjectSpawner component selects a slot from the Templates
list, and spawns it either at this component's parent (in the case of Spawn()
), or at the point specified in an argument (in the case of SpawnAtPoint()
)
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Templates
|
list of SpawnData | List of slots to be selected from, when a Trigger is invoked |
SpawnSpace
|
direct RootSpace | The coordinate space in which the template item will be spawned. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
Spawn()
|
Action | Spawns a slot randomly selected from Templates , located at the origin of this component's parent slot.
|
SpawnAtPoint()
|
Action`1<point: Float3> | Spawns a slot randomly selected from Templates , located at the position specified in the Float3 argument
|
Behavior
When triggered by any event source that accepts an Action (for Spawn()
), or Action<float3> (for SpawnAtPoint()
, this component will spawn a random slot from Templates
Prior to Build 2020.11.8.605, this component would duplicate a random slot from Templates
in-place, without changing its location.
Examples
The Spawn()
trigger can be invoked by a component such as Button Action Trigger, when bound to a UIX Button or Legacy Button
The SpawnAtPoint()
trigger can be invoked by a component such as Character Event Trigger, which provides the required Float3 argument.