Created page with " {{Table ProtoFluxCategorySubcategories |Events| Collision and Climbing Events }} {{Table ProtoFluxCategoryNodes |Apply Character Force|| |Apply Character Impulse|| |As Character Controller|| |Character Controller User|| Gives the simulating user of a Character Controller. |Character Gravity|| provides gravity of the Character Controller. |Character Ground Collider|| Gives the collider underfoot of..." |
Added description to Apply Character Force in this category table. |
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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
|Apply Character Force|| | |Apply Character Force|| Using [[CharacterController (Component)|Character Controller]] as a reference, push it in a direction over time. | ||
|Apply Character Impulse|| | |Apply Character Impulse|| Using [[CharacterController (Component)|Character Controller]] as a reference, impulse it in a direction. | ||
|As Character Controller|| | |As Character Controller|| Takes in [[Type:ICollider|ICollider]] and returns the [[CharacterController (Component)|Character Controller]] that associates with that collider. | ||
|Character Controller User|| Gives the simulating user of a [[CharacterController (Component)|Character Controller]]. | |Character Controller User|| Gives the simulating user of a [[CharacterController (Component)|Character Controller]]. | ||
|Character Gravity|| provides gravity of the [[CharacterController (Component)|Character Controller]]. | |Character Gravity|| provides gravity of the [[CharacterController (Component)|Character Controller]]. | ||
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|Find Character Controller From Slot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]]. | |Find Character Controller From Slot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]]. | ||
|Find Character Controller From User|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move. | |Find Character Controller From User|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move. | ||
|Hit UV Coordinate|| | |Hit UV Coordinate|| Finds the UV Coordinate(s) from an [[Type:ICollider|ICollider]] that was hit. | ||
|Is Character Controller|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation. | |Is Character Controller|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation. | ||
|Is Character On Ground|| True if the [[CharacterController (Component)|Character Controller]] is on the ground. | |Is Character On Ground|| True if the [[CharacterController (Component)|Character Controller]] is on the ground. | ||
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|Set Character Velocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]]. | |Set Character Velocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]]. | ||
}} | }} | ||
[[Category:ProtoFlux]] |
Latest revision as of 10:00, 13 April 2024
Subcategories | |
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Category | Summary |
Events | Collision and Climbing Events |
Node Name | Description |
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Apply Character Force | Using Character Controller as a reference, push it in a direction over time. |
Apply Character Impulse | Using Character Controller as a reference, impulse it in a direction. |
As Character Controller | Takes in ICollider and returns the Character Controller that associates with that collider. |
Character Controller User | Gives the simulating user of a Character Controller. |
Character Gravity | provides gravity of the Character Controller. |
Character Ground Collider | Gives the collider underfoot of the Character Controller. |
Character Linear Velocity | Gives the speed of the Character Controller. |
Find Character Controller From Slot | Find the Character Controller of a given Slot. |
Find Character Controller From User | Find the Character Controller a Type:User is using to move. |
Hit UV Coordinate | Finds the UV Coordinate(s) from an ICollider that was hit. |
Is Character Controller | Checks if a Collider is part of a Character Controller's simulation. |
Is Character On Ground | True if the Character Controller is on the ground. |
Raycaster | Constantly raycasts from the provided Slot in the provided direction and gives the hit result |
Raycast One | Raycasts from the provided Slot in the provided direction and gives the hit result upon Call. |
Set Character Gravity | Sets the gravity value field of the given Character Controller. |
Set Character Velocity | Sets the velocity of the given Character Controller. |
Pages in category "ProtoFlux:Physics"
The following 17 pages are in this category, out of 17 total.