Category:ProtoFlux:Time: Difference between revisions

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{{Table ProtoFluxCategorySubcategories
{{Table ProtoFluxCategorySubcategories
|DateTime| Working with dates specifically.
|DateTime| Working with dates and time specifically.
|TimeSpam| Working with time durations specifically.
|TimeSpan| Working with time a duration specifically.
}}
}}


{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Add DateTime TimeSpan|| Adds a [[Type:TimeSpan|TimeSpan]] to a [[Type:DateTime|DateTime]].
|AddDateTimeTimeSpan|| Adds a [[Type:TimeSpan|TimeSpan]] to a [[Type:DateTime|DateTime]].
|Delta Time|| tells you the time between frames in seconds (Local)
|DeltaTime|| tells you the time between frames in seconds (Local)
|Div Delta Time|| Divides the provided value by [[Delta Time (ProtoFlux)|Delta Time]]
|DivDeltaTime|| Divides the provided value by [[ProtoFlux:Delta Time|Delta Time]]
|Elapsed Time|| Will output in seconds the time since the last impulse
|ElapsedTime|| Will output in seconds the time since the last impulse
|From Unix Milliseconds|| Makes a [[Type:DateTime|DateTime]] from a [[Type:Long|long]] number of Unix Milliseconds.
|FromUnixMilliseconds|| Makes a [[Type:DateTime|DateTime]] from a [[Type:Long|long]] number of Unix Milliseconds.
|From Unix Seconds|| Makes a [[Type:DateTime|DateTime]] from a [[Type:Long|long]] number of Unix Seconds.
|FromUnixSeconds|| Makes a [[Type:DateTime|DateTime]] from a [[Type:Long|long]] number of Unix Seconds.
|Inverted Delta Time||
|InvertedDeltaTime|| A node that calculates the frames per second. (Local)
|Inverted Smooth Delta Time||
|InvertedSmoothDeltaTime|| A node that calculates the frames per second and smooths out the difference. (Local)
|Is Between||
|IsBetweenDateTime|| Checks if a [[Type:DateTime|DateTime]] is in between a min and max value.
|Mul Delta Time||
|IsBetweenTimeSpan|| Checks if a [[Type:TimeSpan|TimeSpan]] is in between a min and max value.
|Smooth Delta Time||
|MulDeltaTime|| Multiplied delta time by a provided number.
|Stop Watch|| A start-able/stop-able/pause-able timer through Calls.
|SmoothDeltaTime|| A node that calculates the time  it takes between frames, and smooths out the difference. (Local)
|Sub|| Subtract B from A. Can subtract a [[Type:TimeSpan|TimeSpan]] from [[Type:TimeSpan|TimeSpan]], or a [[Type:TimeSpan|TimeSpan]] from [[Type:DateTime|DateTime]].
|Stopwatch|| A start-able/stop-able/pause-able timer through Calls.
|To Local Time||
|SubDateTime|| Subtract B from A. Subtracts a [[Type:DateTime|DateTime]] from a [[Type:DateTime|DateTime]].
|To Universal Time||
|SubDateTimeTimeSpan|| Subtract B from A. Subtracts a [[Type:TimeSpan|TimeSpan]] from a [[Type:DateTime|DateTime]].
|To Unix Milliseconds|| Turns a [[Type:DateTime|DateTime]] into a [[Type:Long|long]] Unix Millseconds.
|ToLocalTime|| Converts a universal DateTime into a local time.
|To Unix Seconds|| Turns a [[Type:DateTime|DateTime]] into a [[Type:Long|long]] Unix Seconds.
|ToUniversalTime|| Converts a local DateTime into a universal time.
|UTC Now|| Gives the Universal Time Central time. Is the same for everyone at any given time.
|ToUnixMilliseconds|| Turns a [[Type:DateTime|DateTime]] into a [[Type:Long|long]] Unix Millseconds.
|World Time 10 Float|| The world up time as a [[Type:Float|float]] in seconds times 10.
|ToUnixSeconds|| Turns a [[Type:DateTime|DateTime]] into a [[Type:Long|long]] Unix Seconds.
|World Time 2 Float|| The world up time as a [[Type:Float|float]] in seconds times 2.
|UTCNow|| Gives the Universal Time Central time. Is the same for everyone at any given time.
|World Time Double|| The world up time as a [[Type:Double|double]] in seconds.
|WorldTime10Float|| The world up time as a [[Type:Float|float]] in seconds times 10.
|World Time Float|| The world up time as a [[Type:Float|float]] in seconds.
|WorldTime2Float|| The world up time as a [[Type:Float|float]] in seconds times 2.
|World Time Half Float|| The world up time as a [[Type:Float|float]] in seconds times 1/2.
|WorldTimeDouble|| The world up time as a [[Type:Double|double]] in seconds.
|World Time Tenth Float|| The world up time as a [[Type:Float|float]] in seconds times 1/10.
|WorldTimeFloat|| The world up time as a [[Type:Float|float]] in seconds.
|WorldTimeHalfFloat|| The world up time as a [[Type:Float|float]] in seconds times 1/2.
|WorldTimeTenthFloat|| The world up time as a [[Type:Float|float]] in seconds times 1/10.
}}
}}
[[Category:ProtoFlux]]

Latest revision as of 03:56, 25 August 2025

Subcategories
Category Summary
DateTime Working with dates and time specifically.
TimeSpan Working with time a duration specifically.
Nodes
Node Name Description
AddDateTimeTimeSpan Adds a TimeSpan to a DateTime.
DeltaTime tells you the time between frames in seconds (Local)
DivDeltaTime Divides the provided value by Delta Time
ElapsedTime Will output in seconds the time since the last impulse
FromUnixMilliseconds Makes a DateTime from a long number of Unix Milliseconds.
FromUnixSeconds Makes a DateTime from a long number of Unix Seconds.
InvertedDeltaTime A node that calculates the frames per second. (Local)
InvertedSmoothDeltaTime A node that calculates the frames per second and smooths out the difference. (Local)
IsBetweenDateTime Checks if a DateTime is in between a min and max value.
IsBetweenTimeSpan Checks if a TimeSpan is in between a min and max value.
MulDeltaTime Multiplied delta time by a provided number.
SmoothDeltaTime A node that calculates the time it takes between frames, and smooths out the difference. (Local)
Stopwatch A start-able/stop-able/pause-able timer through Calls.
SubDateTime Subtract B from A. Subtracts a DateTime from a DateTime.
SubDateTimeTimeSpan Subtract B from A. Subtracts a TimeSpan from a DateTime.
ToLocalTime Converts a universal DateTime into a local time.
ToUniversalTime Converts a local DateTime into a universal time.
ToUnixMilliseconds Turns a DateTime into a long Unix Millseconds.
ToUnixSeconds Turns a DateTime into a long Unix Seconds.
UTCNow Gives the Universal Time Central time. Is the same for everyone at any given time.
WorldTime10Float The world up time as a float in seconds times 10.
WorldTime2Float The world up time as a float in seconds times 2.
WorldTimeDouble The world up time as a double in seconds.
WorldTimeFloat The world up time as a float in seconds.
WorldTimeHalfFloat The world up time as a float in seconds times 1/2.
WorldTimeTenthFloat The world up time as a float in seconds times 1/10.