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|Name=AvatarHandDataAssigner | |Name=AvatarHandDataAssigner | ||
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The '''AvatarHandDataAssigner''' component is usually located on avatar hands, and is used to assign key objects that make a hand work like tip touch sources and the avatar object controlling it. | |||
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== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|TargetReference|SyncRef`1| | |TargetReference|'''[[Type:SyncRef`1|SyncRef`1]]<[[Type:IFingerPoseSource|IFingerPoseSource]]>'''|TypeAdv0=true| A field to assign a finger pose source to when the avatar above this component is equipped. Usually the <code>PoseSource</code> on a [[Component:HandPoser]] is specified here. | ||
|TouchSource|TipTouchSource| | |TouchSource|'''[[Component:TipTouchSource|TipTouchSource]]'''|TypeAdv1=true| A tip touch source component to put data into when the avatar above this component is equipped. | ||
|VibrationRelay|VibrationDeviceRelay| | |VibrationRelay|'''[[Component:VibrationDeviceRelay|VibrationDeviceRelay]]'''|TypeAdv2=true| A vibration device relay component to put data into when the avatar above this component is equipped. | ||
|Chirality|Chirality| | |Chirality|Chirality| Whether this component should assign data from the left or right hand data sets. | ||
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv4=true| This field is auto filled with the avatar object slot that is controlling the tip touch source and other components specified by this component. | |||
}} | }} | ||
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== | == Usage == | ||
This component needs to be under an avatar in order to work, and is used to manage avatar hands. | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Avatar Hand Data Assigner]] | ||
[[Category:Components:Users:Common Avatar System:Fingers{{#translation:}}|Avatar Hand Data Assigner]] | |||
[[Category:Components:Users:Common Avatar System:Fingers{{#translation:}}| |
Latest revision as of 03:11, 8 November 2024
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Component image
The AvatarHandDataAssigner component is usually located on avatar hands, and is used to assign key objects that make a hand work like tip touch sources and the avatar object controlling it.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TargetReference
|
SyncRef`1<IFingerPoseSource> | A field to assign a finger pose source to when the avatar above this component is equipped. Usually the PoseSource on a Component:HandPoser is specified here.
|
TouchSource
|
TipTouchSource | A tip touch source component to put data into when the avatar above this component is equipped. |
VibrationRelay
|
VibrationDeviceRelay | A vibration device relay component to put data into when the avatar above this component is equipped. |
Chirality
|
Chirality | Whether this component should assign data from the left or right hand data sets. |
_equippingSlot
|
AvatarObjectSlot | This field is auto filled with the avatar object slot that is controlling the tip touch source and other components specified by this component. |
Usage
This component needs to be under an avatar in order to work, and is used to manage avatar hands.