Component:RefractMaterial: Difference between revisions

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m ProbablePrime moved page RefractMaterial (Component) to Component:RefractMaterial: Creating component Namespace
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Rect|Rect|
|Rect|Rect|
|RectClip|Bool|
|RectClip|Bool|
Line 22: Line 22:
|RenderQueue|Int|
|RenderQueue|Int|
|RefractionStrength|Float|
|RefractionStrength|Float|
|NormalMap|IAssetProvider`1|TypeString11=IAssetProvider<ITexture2D>|
|DepthBias|Float|
|DepthFadeDivisor|Float|
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv13=true|
|NormalTextureScale|Float2|
|NormalTextureScale|Float2|
|NormalTextureOffset|Float2|
|NormalTextureOffset|Float2|
Line 30: Line 32:
|ZWrite|ZWrite|
|ZWrite|ZWrite|
|ZTest|ZTest|
|ZTest|ZTest|
|_global|IAssetProvider`1|TypeString19=IAssetProvider<Shader>|
|_global|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true|
|_perObject|IAssetProvider`1|TypeString20=IAssetProvider<Shader>|
|_perObject|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true|
}}
}}


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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Refract Material]]
[[Category:Components{{#translation:}}|Refract Material]]
[[Category:Materials:Filters{{#translation:}}|Refract Material]]
[[Category:Materials{{#translation:}}|Refract Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Refract Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Refract Material]]

Latest revision as of 11:59, 1 August 2024


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Component image 
Refract Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
RefractionStrength Float
DepthBias Float
DepthFadeDivisor Float
NormalMap ITexture2D
NormalTextureScale Float2
NormalTextureOffset Float2
PerObject Bool
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
_global Shader
_perObject Shader

Usage

Examples

Related Components