m ProbablePrime moved page Wobbler1D (Component) to Component:Wobbler1D: Creating component Namespace |
Remove category |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
<translate> | <translate> | ||
<!--T:1--> | <!--T:1--> | ||
{{Infobox Component | {{Infobox Component | ||
|Image=Wobbler1DComponent.png | |Image=Wobbler1DComponent.png | ||
|Name=Wobbler 1D | |Name=Wobbler 1D | ||
}} | }} | ||
The '''Wobbler1D''' component can be used to make a value randomly change in a smooth fashion. | |||
<!--T:2--> | <!--T:2--> | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
| | |Target|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv0=true| The field to wobble. | ||
| | |Offset|Float| The starting point of the wobble. | ||
| | |Speed|Float| how fast to wobble. | ||
| | |Magnitude|Float| the amount to wobble from <code>Offset</code> | ||
| | |Seed|Float| the value to use as a seed for the randomness. | ||
}} | }} | ||
Line 24: | Line 24: | ||
<!--T:4--> | <!--T:4--> | ||
== Examples == | == Examples == | ||
{{stub}} | |||
<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
* [[Component:Wobbler1D]] | |||
* [[Component:Wobbler2D]] | |||
* [[Component:Wobbler3D]] | |||
* [[Component:Wobbler4D]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Wobbler 1D]] | [[Category:Components{{#translation:}}|Wobbler 1D]] | ||
[[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 1D]] | [[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 1D]] |
Latest revision as of 05:09, 13 November 2024
Component image
The Wobbler1D component can be used to make a value randomly change in a smooth fashion.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Target
|
field drive of Float | The field to wobble. |
Offset
|
Float | The starting point of the wobble. |
Speed
|
Float | how fast to wobble. |
Magnitude
|
Float | the amount to wobble from Offset
|
Seed
|
Float | the value to use as a seed for the randomness. |
Usage
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.