m PJB moved page PBS MultiUVSpecular to PBS MultiUV Specular: Correct type name |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|AlbedoScale|Float2| | |AlbedoScale|Float2| | ||
|AlbedoOffset|Float2| | |AlbedoOffset|Float2| | ||
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|SecondaryEmissionMapOffset|Float2| | |SecondaryEmissionMapOffset|Float2| | ||
|SecondaryEmissionMapUV|Int| | |SecondaryEmissionMapUV|Int| | ||
|AlbedoColor| | |AlbedoColor|ColorX| | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv21=true| | ||
|EmissiveColor| | |EmissiveColor|ColorX| | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv23=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv24=true| | ||
|NormalScale|Float| | |NormalScale|Float| | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv26=true| | ||
|SecondaryAlbedoTexture| | |SecondaryAlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv27=true| | ||
|SecondaryEmissiveColor| | |SecondaryEmissiveColor|ColorX| | ||
|SecondaryEmissiveMap| | |SecondaryEmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv29=true| | ||
|Culling|Culling| | |Culling|Culling| | ||
|AlphaHandling|AlphaHandling| | |AlphaHandling|AlphaHandling| | ||
|AlphaClip|Float| | |AlphaClip|Float| | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|SpecularColor| | |SpecularColor|ColorX| | ||
|SpecularMap| | |SpecularMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv37=true| | ||
|SpecularMapScale|Float2| | |SpecularMapScale|Float2| | ||
|SpecularMapOffset|Float2| | |SpecularMapOffset|Float2| | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|PBS Multi UV Specular]] | [[Category:Components{{#translation:}}|PBS Multi UV Specular]] | ||
[[Category:Materials:PBS{{#translation:}}|PBS Multi UV Specular]] | |||
[[Category:Materials{{#translation:}}|PBS Multi UV Specular]] | |||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Multi UV Specular]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Multi UV Specular]] |
Latest revision as of 00:01, 14 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
AlbedoScale
|
Float2 | |
AlbedoOffset
|
Float2 | |
AlbedoUV
|
Int | |
EmissionMapScale
|
Float2 | |
EmissionMapOffset
|
Float2 | |
EmissionMapUV
|
Int | |
NormalMapScale
|
Float2 | |
NormalMapOffset
|
Float2 | |
NormalMapUV
|
Int | |
OcclusionMapScale
|
Float2 | |
OcclusionMapOffset
|
Float2 | |
OcclusionMapUV
|
Int | |
SecondaryAlbedoScale
|
Float2 | |
SecondaryAlbedoOffset
|
Float2 | |
SecondaryAlbedoUV
|
Int | |
SecondaryEmissionMapScale
|
Float2 | |
SecondaryEmissionMapOffset
|
Float2 | |
SecondaryEmissionMapUV
|
Int | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
SecondaryAlbedoTexture
|
ITexture2D | |
SecondaryEmissiveColor
|
ColorX | |
SecondaryEmissiveMap
|
ITexture2D | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
SpecularColor
|
ColorX | |
SpecularMap
|
ITexture2D | |
SpecularMapScale
|
Float2 | |
SpecularMapOffset
|
Float2 | |
SpecularMapUV
|
Int |