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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Matcap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | |Matcap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Matcap Material]] | [[Category:Components{{#translation:}}|Matcap Material]] | ||
[[Category:Materials:Unlit{{#translation:}}|Matcap Material]] | |||
[[Category:Materials{{#translation:}}|Matcap Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Matcap Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Matcap Material]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Matcap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
BlendMode
|
BlendMode | |
RenderQueue
|
Int |