Component:GradientStripTexture: Difference between revisions

From Resonite Wiki
Automated: update component fields
Automated: update DeDuplicate
 
(4 intermediate revisions by 2 users not shown)
Line 11: Line 11:
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|FilterMode|TextureFilterMode|
|FilterMode|TextureFilterMode|
|AnisotropicLevel|Int|
|AnisotropicLevel|Int|
Line 23: Line 23:
|Gradient|{{RootFieldType|SyncLinear`1|[[Type:ColorX|ColorX]]}}|TypeAdv10=true|
|Gradient|{{RootFieldType|SyncLinear`1|[[Type:ColorX|ColorX]]}}|TypeAdv10=true|
|Exp|Float|
|Exp|Float|
|_orientation|StripOrientation|
|_orientation|'''[[#StripOrientation|StripOrientation]]'''|TypeAdv12=true|
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeTexture()|[[Type:Action|Action]]|
}}
}}


Line 35: Line 40:
== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Gradient Strip Texture]]
[[Category:Components With Nested Enums{{#translation:}}|Gradient Strip Texture]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Gradient Strip Texture]]
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Gradient Strip Texture]]
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Gradient Strip Texture]]

Latest revision as of 21:19, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Gradient Strip Texture component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode
AnisotropicLevel Int
WrapModeU TextureWrapMode
WrapModeV TextureWrapMode
MipmapBias Float
Profile ColorProfile
Size Int2
Mipmaps Bool
Format TextureFormat
Gradient direct SyncLinear`1<ColorX>
Exp Float
_orientation StripOrientation

Sync Delegates

Triggers
Name Arguments Description
BakeTexture() Action

Usage

Examples

Related Components