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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|FilterMode|TextureFilterMode| | |FilterMode|TextureFilterMode| | ||
|AnisotropicLevel|Int| | |AnisotropicLevel|Int| | ||
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|Format|TextureFormat| | |Format|TextureFormat| | ||
|BackgroundColor|ColorX| | |BackgroundColor|ColorX| | ||
|Grids|{{RootFieldType|SyncList`1|[[ | |Grids|{{RootFieldType|SyncList`1|[[#Grid|Grid]]}}|TypeAdv11=true| | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeTexture()|[[Type:Action|Action]]| | |||
}} | }} | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Grid Texture]] | |||
[[Category:Components With Nested Types{{#translation:}}|Grid Texture]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Grid Texture]] | [[Category:Components:Assets:Procedural Textures{{#translation:}}|Grid Texture]] |
Latest revision as of 21:19, 6 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | |
AnisotropicLevel
|
Int | |
WrapModeU
|
TextureWrapMode | |
WrapModeV
|
TextureWrapMode | |
MipmapBias
|
Float | |
Profile
|
ColorProfile | |
Size
|
Int2 | |
Mipmaps
|
Bool | |
Format
|
TextureFormat | |
BackgroundColor
|
ColorX | |
Grids
|
list of Grid |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeTexture()
|
Action |