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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|AlbedoScale|Float2| | |AlbedoScale|Float2| | ||
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|SecondaryEmissiveColor|ColorX| | |SecondaryEmissiveColor|ColorX| | ||
|SecondaryEmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv29=true| | |SecondaryEmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv29=true| | ||
|Culling|Culling| | |Culling|Culling| {{Template:Material_Culling_Desc}} | ||
|AlphaHandling|AlphaHandling| | |AlphaHandling|AlphaHandling| | ||
|AlphaClip|Float| | |AlphaClip|Float| | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|SpecularColor|ColorX| | |SpecularColor|ColorX| | ||
|SpecularMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv37=true| | |SpecularMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv37=true| | ||
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<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] |
Latest revision as of 17:52, 26 January 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image 
PBS Multi UV Specular component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
AlbedoScale
|
Float2 | |
AlbedoOffset
|
Float2 | |
AlbedoUV
|
Int | |
EmissionMapScale
|
Float2 | |
EmissionMapOffset
|
Float2 | |
EmissionMapUV
|
Int | |
NormalMapScale
|
Float2 | |
NormalMapOffset
|
Float2 | |
NormalMapUV
|
Int | |
OcclusionMapScale
|
Float2 | |
OcclusionMapOffset
|
Float2 | |
OcclusionMapUV
|
Int | |
SecondaryAlbedoScale
|
Float2 | |
SecondaryAlbedoOffset
|
Float2 | |
SecondaryAlbedoUV
|
Int | |
SecondaryEmissionMapScale
|
Float2 | |
SecondaryEmissionMapOffset
|
Float2 | |
SecondaryEmissionMapUV
|
Int | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
SecondaryAlbedoTexture
|
ITexture2D | |
SecondaryEmissiveColor
|
ColorX | |
SecondaryEmissiveMap
|
ITexture2D | |
Culling
|
Culling | Whether to show the material on the front, back, or both sides |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
SpecularColor
|
ColorX | |
SpecularMap
|
ITexture2D | |
SpecularMapScale
|
Float2 | |
SpecularMapOffset
|
Float2 | |
SpecularMapUV
|
Int |