|Grids|{{RootFieldType|SyncList`1|[[#Grid|GridTexture.Grid]]}}|TypeAdv11=true| A list of Grids of lines that get layered on top of each other in order.
|Spacing|Int2| The distance between lines in pixels for this grid
|Offset|Int2| The amount to shift this grid around in pixels. can be used to animate movement.
|Width|Int2| The width of the grid lines in pixels for this grid.
|LineColor|ColorX| The color of the lines for this grid.
}}
}}
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== Usage ==
== Usage ==
Attach the component and provide a <code>BackgroundColor</code> and add some items to <code>Grids</code> to generate the texture. Then add to any [[Type:ITexture2D|ITexture2D]] slot like in [[materials]] for example.
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== Examples ==
== Examples ==
{{stub}}
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This needs an example from the default grid world.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.
Attach the component and provide a BackgroundColor and add some items to Grids to generate the texture. Then add to any ITexture2D slot like in materials for example.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This needs an example from the default grid world.