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{{Infobox Component | {{Infobox Component | ||
|Image=Wobbler2DComponent.png | |Image=Wobbler2DComponent.png | ||
|Name=Wobbler 2D | |Name=Wobbler 2D | ||
}} | }} | ||
The '''Wobbler2D''' component can be used to make a value randomly change in a smooth fashion. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Target|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv0=true| | |Target|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv0=true| The field to wobble. | ||
|Offset|Float2| | |Offset|Float2| The starting point of the wobble. | ||
|Speed|Float2| | |Speed|Float2| how fast to wobble. | ||
|Magnitude|Float2| | |Magnitude|Float2| the amount to wobble from <code>Offset</code> | ||
|Seed|Float2| | |Seed|Float2| the value to use as a seed for the randomness. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
* [https://www.youtube.com/watch?v=fJ5-IXKNq1Q Wobble things with the Wobbler] by [[User:ProbablePrime|ProbablePrime]] | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
* [[Component:Wobbler1D]] | |||
* [[Component:Wobbler2D]] | |||
* [[Component:Wobbler3D]] | |||
* [[Component:Wobbler4D]] | |||
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[[Category:Components{{#translation:}}|Wobbler 2D]] | [[Category:Components{{#translation:}}|Wobbler 2D]] | ||
[[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 2D]] | [[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 2D]] |
Latest revision as of 05:09, 13 November 2024
Component image
The Wobbler2D component can be used to make a value randomly change in a smooth fashion.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Target
|
field drive of Float2 | The field to wobble. |
Offset
|
Float2 | The starting point of the wobble. |
Speed
|
Float2 | how fast to wobble. |
Magnitude
|
Float2 | the amount to wobble from Offset
|
Seed
|
Float2 | the value to use as a seed for the randomness. |
Usage
Examples
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