Component:CharacterColliderSetterTool: Difference between revisions

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|Name=Character Collider Setter Tool
|Name=Character Collider Setter Tool
}}
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{{stub}}
See [[Character Collider Setter Tool]].


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true|
|_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true| {{Template:ITool _equipLink}}
|TipReference|Slot|
|TipReference|Slot| {{Template:ITool TipReference}}
|BlockGripEquip|Bool|
|BlockGripEquip|Bool| {{Template:ITool BlockGripEquip}}
|BlockRemoteEquip|Bool|
|BlockRemoteEquip|Bool| {{Template:ITool BlockRemoteEquip}}
|EquipName|String|
|EquipName|String| {{Template:ITool EquipName}}
|_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true|
|_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true| {{Template:ITool _overrideActiveTool}}
|_gripPosesGenerated|Bool|
|_gripPosesGenerated|Bool| {{Template:ITool _gripPosesGenerated}}
|ApplyToObjectRoot|Bool|
|ApplyToObjectRoot|Bool| whether this should apply to all colliders under a found object root from the hit collider rather than just the hit collider.
|MarkGrippable|Bool|
|MarkGrippable|Bool| whether to mark it as  being able to be climbed.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|EnsureWalkRun:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the walk run preset.
|EnsureZeroG:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the ZeroG preset.
|EnsurePhysicalFly:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Set the character controller to the PhysicalFly preset.
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==
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[[Category:Components:Tools{{#translation:}}|Character Collider Setter Tool]]
[[Category:Components:Tools{{#translation:}}|Character Collider Setter Tool]]
[[Category:Components{{#translation:}}|Character Collider Setter Tool]]
[[Category:Components{{#translation:}}|Character Collider Setter Tool]]
[[Category:ComponentStubs]]

Latest revision as of 22:39, 18 March 2025

Component image 
Character Collider Setter Tool component as seen in the Scene Inspector

See Character Collider Setter Tool.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
_equipLink direct LinkTarget`1<ITool> This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to.
TipReference Slot The slot to use as the tool's tip, instead of the component's slot.
BlockGripEquip Bool Whether to prevent legacy double grip equipping from equipping this tooltip.
BlockRemoteEquip Bool Whether to prevent equipping by clicking via laser
EquipName String The name of the tool in the context menu when equipping via context menu.
_overrideActiveTool InteractionHandler The interaction handler to use instead of this tool as an interaction handler.
_gripPosesGenerated Bool Whether the Grip Pose Reference components and slots have been generated for this tool.
ApplyToObjectRoot Bool whether this should apply to all colliders under a found object root from the hit collider rather than just the hit collider.
MarkGrippable Bool whether to mark it as being able to be climbed.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
EnsureWalkRun:ButtonEventHandler ButtonEventHandler Set the character controller to the walk run preset.
EnsureZeroG:ButtonEventHandler ButtonEventHandler Set the character controller to the ZeroG preset.
EnsurePhysicalFly:ButtonEventHandler ButtonEventHandler Set the character controller to the PhysicalFly preset.

Usage

Examples

See Also