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|Name=Dynamic Bone Player Colliders | |Name=Dynamic Bone Player Colliders | ||
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This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the <code>Colliders</code> list to automatically collide with [[Component:DynamicBoneChain|Dynamic Bone Chains]]. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|VisualizeColliders|Bool| | |VisualizeColliders|Bool| Visualize all the colliders in <code>Colliders</code> that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side. | ||
|DisableDefaultHeadColliders|Bool| | |DisableDefaultHeadColliders|Bool| | ||
|DisableDefaultBodyColliders|Bool| | |DisableDefaultBodyColliders|Bool| | ||
|DisableDefaultLeftHandColliders|Bool| | |DisableDefaultLeftHandColliders|Bool| | ||
|DisableDefaultRightHandColliders|Bool| | |DisableDefaultRightHandColliders|Bool| | ||
|Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| | |Colliders|{{RootFieldType|SyncRefList`1|[[Type:IDynamicBoneCollider|IDynamicBoneCollider]]}}|TypeAdv5=true| A list of colliders to enable collision for all Dynamic bone chains in a world. | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
Only works while the component has an active user. | |||
== Examples == | == Examples == | ||
This component is used in the Resonite hair dryer. | |||
== See Also == | == See Also == |
Latest revision as of 17:05, 16 April 2024
Component image
This component is used in the Resonite hair dryer, and allows for dynamic bone colliders specified in the Colliders
list to automatically collide with Dynamic Bone Chains.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
VisualizeColliders
|
Bool | Visualize all the colliders in Colliders that are currently colliding against a Dynamic Bone Chain. Automatically updates the collider visuals every frame server side.
|
DisableDefaultHeadColliders
|
Bool | |
DisableDefaultBodyColliders
|
Bool | |
DisableDefaultLeftHandColliders
|
Bool | |
DisableDefaultRightHandColliders
|
Bool | |
Colliders
|
list of IDynamicBoneCollider | A list of colliders to enable collision for all Dynamic bone chains in a world. |
Behavior
Only works while the component has an active user.
Examples
This component is used in the Resonite hair dryer.