Category:ProtoFlux:Physics: Difference between revisions

Category page
Added a description for Apply Character Impulse in the table.
Added description to Apply Character Force in this category table.
 
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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Apply Character Force||
|Apply Character Force|| Using [[CharacterController (Component)|Character Controller]] as a reference, push it in a direction over time.
|Apply Character Impulse|| Using [[CharacterController (Component)|Character Controller]] as a reference, impulse it in a direction.
|Apply Character Impulse|| Using [[CharacterController (Component)|Character Controller]] as a reference, impulse it in a direction.
|As Character Controller|| Takes in [[Type:ICollider|ICollider]] and returns the [[CharacterController (Component)|Character Controller]] that associates with that collider.
|As Character Controller|| Takes in [[Type:ICollider|ICollider]] and returns the [[CharacterController (Component)|Character Controller]] that associates with that collider.
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|Find Character Controller From Slot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]].
|Find Character Controller From Slot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]].
|Find Character Controller From User|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move.
|Find Character Controller From User|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move.
|Hit UV Coordinate||
|Hit UV Coordinate|| Finds the UV Coordinate(s) from an [[Type:ICollider|ICollider]] that was hit.
|Is Character Controller|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation.
|Is Character Controller|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation.
|Is Character On Ground|| True if the [[CharacterController (Component)|Character Controller]] is on the ground.
|Is Character On Ground|| True if the [[CharacterController (Component)|Character Controller]] is on the ground.

Latest revision as of 10:00, 13 April 2024

Subcategories
Category Summary
Events Collision and Climbing Events
Nodes
Node Name Description
Apply Character Force Using Character Controller as a reference, push it in a direction over time.
Apply Character Impulse Using Character Controller as a reference, impulse it in a direction.
As Character Controller Takes in ICollider and returns the Character Controller that associates with that collider.
Character Controller User Gives the simulating user of a Character Controller.
Character Gravity provides gravity of the Character Controller.
Character Ground Collider Gives the collider underfoot of the Character Controller.
Character Linear Velocity Gives the speed of the Character Controller.
Find Character Controller From Slot Find the Character Controller of a given Slot.
Find Character Controller From User Find the Character Controller a Type:User is using to move.
Hit UV Coordinate Finds the UV Coordinate(s) from an ICollider that was hit.
Is Character Controller Checks if a Collider is part of a Character Controller's simulation.
Is Character On Ground True if the Character Controller is on the ground.
Raycaster Constantly raycasts from the provided Slot in the provided direction and gives the hit result
Raycast One Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
Set Character Gravity Sets the gravity value field of the given Character Controller.
Set Character Velocity Sets the velocity of the given Character Controller.